This is a project showing varied shading algorithms with a simple apple.
GLSL (OpenGL Shading Language) is mainly used for the shading effect, with the help of Three.js.
With an apple I will astonish Paris.
- Paul Cézanne
Paul Cézanne was a famous and influential Post-Impressionist artist, who drew a great number of apples of all kinds.
This project is intended to show my practice on shading algorithms and implementations.
The apple model is downloaded from TF3FD, with extra modification.