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Forgotten

Some code for Flexible Object Generator. This is for those who are interested of practical meta-programming in C++ (and not just some constexpr macro-like code).

How to compile

  1. Install Ultimate++. Learn how to use the IDE.
  2. Add "fog" assembly and compile "Fog" package. Link symbolically the compiled executable to some of your PATH directories with the "fog" name.
  3. Add "foglib" assembly with paths to "foglib/examples" and "foglib/src". Run and compile WebGL.

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Some example code for the Flexible Object Generator.

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