diff --git a/README.md b/README.md index c7e3007..c6830d7 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # 3rd Person Shooter (still thinking of a name) -## Maintenance: ![maintenance-status](https://img.shields.io/badge/maintenance-as--is-yellow.svg) +## Maintenance: ![maintenance-status](https://img.shields.io/badge/maintenance-passively--maintained-yellowgreen.svg) ## Release Pipeline: [![UE Release](https://github.com/OudomMunint/Unreal-3rd-person-shooter-4.27/actions/workflows/release.yml/badge.svg)](https://github.com/OudomMunint/Unreal-3rd-person-shooter-4.27/actions/workflows/release.yml) @@ -16,7 +16,8 @@ ‼️ Apple silicon isn't supported `M1` & `M2` SKUs
‼️ For now `FSR 2` Doesn't work on macOS 13+ use `r.FidelityFX.FSR2.Enabled 0` to disable FSR
‼️ DLSS only supprts `RTX 20 Series` and newer.
-‼️ Use `r.FidelityFX.FSR2.EnableFP16OnNvDX11` to enable half precision mode if GPU < `Maxwell` / `GCN 1.0` +‼️ Use `r.FidelityFX.FSR2.EnableFP16OnNvDX11` to enable half precision mode if GPU < `Maxwell` / `GCN 1.0`
+‼️ `UE 5.2.1` will not launch because of `FSR 2.2.1`
# FSR commands | Commands | Actions | @@ -35,8 +36,8 @@ ### Upcoming features -- [ ] Add FSR 1 for Mac - [X] Update DLSS to DLSS 2.3 or DLSS 3 +- [ ] Add FSR 1 for Mac - [ ] Add graphics options for DLSS or FSR