From b4d64567b98392fec0db6557fb658f1984bad194 Mon Sep 17 00:00:00 2001 From: OudomMunint <108245473+OudomMunint@users.noreply.github.com> Date: Thu, 28 Sep 2023 22:37:53 +1000 Subject: [PATCH] Update README.md Update README.md: Apple silicon compatibility. --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index e9eecc4..bf123a9 100644 --- a/README.md +++ b/README.md @@ -14,12 +14,14 @@ | Shader Model | 5.0+ | 6+ for VSM, Lumen etc | | OS | Windows 10 or macOS 10.12 | Windows 10 or macOS 10.15 | -‼️ Apple silicon isn't supported `M1` & `M2` SKUs
+~~‼️ Apple silicon isn't supported `M1` & `M2` SKUs
~~ +‼️ Apple silicon is now supported with `macOS 13.0+` and `Unreal Engine 5.1.1+` +‼️ Mac compatibility tested on `2023 MacBook Pro 14" M2 Pro (10 core CPU + 16 Core GPU)` & `2021 MacBookPro 16" M1 Max (10 core GPU + 32 Core GPU)` ‼️ For now `FSR 2` Doesn't work on macOS 13+ use `r.FidelityFX.FSR2.Enabled 0` to disable FSR
‼️ DLSS only supprts `RTX 20 Series` and newer.
‼️ Use `r.FidelityFX.FSR2.EnableFP16OnNvDX11` to enable half precision mode if GPU < `Maxwell` / `GCN 1.0`
‼️ `UE 5.2.1` will not launch because of `FSR 2.2.1`
-‼️ For now macOS platform can only use `FSR 1.0`
+‼️ For now macOS platforms can only use `FSR 1.0` & `FSR Mobile`
# FSR commands - For mac users: replace `r.FidelityFX.FSR2` with `r.FidelityFX.FSR1` @@ -61,4 +63,4 @@


-
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