From b4d64567b98392fec0db6557fb658f1984bad194 Mon Sep 17 00:00:00 2001
From: OudomMunint <108245473+OudomMunint@users.noreply.github.com>
Date: Thu, 28 Sep 2023 22:37:53 +1000
Subject: [PATCH] Update README.md
Update README.md: Apple silicon compatibility.
---
README.md | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/README.md b/README.md
index e9eecc4..bf123a9 100644
--- a/README.md
+++ b/README.md
@@ -14,12 +14,14 @@
| Shader Model | 5.0+ | 6+ for VSM, Lumen etc |
| OS | Windows 10 or macOS 10.12 | Windows 10 or macOS 10.15 |
-‼️ Apple silicon isn't supported `M1` & `M2` SKUs
+~~‼️ Apple silicon isn't supported `M1` & `M2` SKUs
~~
+‼️ Apple silicon is now supported with `macOS 13.0+` and `Unreal Engine 5.1.1+`
+‼️ Mac compatibility tested on `2023 MacBook Pro 14" M2 Pro (10 core CPU + 16 Core GPU)` & `2021 MacBookPro 16" M1 Max (10 core GPU + 32 Core GPU)`
‼️ For now `FSR 2` Doesn't work on macOS 13+ use `r.FidelityFX.FSR2.Enabled 0` to disable FSR
‼️ DLSS only supprts `RTX 20 Series` and newer.
‼️ Use `r.FidelityFX.FSR2.EnableFP16OnNvDX11` to enable half precision mode if GPU < `Maxwell` / `GCN 1.0`
‼️ `UE 5.2.1` will not launch because of `FSR 2.2.1`
-‼️ For now macOS platform can only use `FSR 1.0`
+‼️ For now macOS platforms can only use `FSR 1.0` & `FSR Mobile`
# FSR commands
- For mac users: replace `r.FidelityFX.FSR2` with `r.FidelityFX.FSR1`
@@ -61,4 +63,4 @@