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Support for Anomaly #1373
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Do you need any help with that? @ChugunovRoman was working on merging Call of Chernobyl to the latest OpenXRay. Anomaly is based on CoC, so Roman's work can help really much! |
@Xottab-DUTY Yes, I could use some help. |
I suggest to compare Anomaly code against: https://bitbucket.org/SeargeDP/coc-1.4-xray-64/src |
Most of the render code (excluding features required/accessed by LUA) can be ignored. |
@ChugunovRoman, could you give a tip about branches in your fork? I see there are |
@Xottab-DUTY The |
This may have some overlap with the work I'm doing for #1398, as I have to port some anomaly functionality to support the shaders |
I don't know if this has gotten anywhere since the last comments here but I did take a quick look on doing the comparison. A quick initial diff was around million lines, after heavy filtering of all whitespace etc. changes we're left with about 55k lines of diffs that should contain all the actually meaningful changes, here's a repo for the generation and filtered diffs https://github.com/mbehm/xray-monolith-diffs |
Small status update I've created a branch with all the filtered diffs applied to a copy of the base coc src, you can find the changes here. Next I'll start to go through the individual change hunks and split them to feature/lua-scripting etc. branches. Starting with misc cleanup etc. to get them out of cluttering the rest of the logic changes. There's about 2.3k hunks so not too bad but I'm not sure how much time I'll have to work on it so might take few weeks to sort through them. |
@mbehm, one thing to make sure: did you compared Anomaly against SeargeDP's CoC x64 repository? |
Yes the diffs are based on that and the current demonized xray-monolith repository. |
I created a new task for Call of Chernobyl support (#1529). We should solve it first, before attempting to launch Anomaly. |
Related #1567 |
Is your feature request related to a problem? Please describe.
I would like to create a new branch and adapt this engine for Stalker Anomaly, since its own fork is only contains game-logic changes but the performance is awful.
Describe the solution you'd like
Create new branch
/anomaly
and apply/refactor changes from here: https://bitbucket.org/anomalymod/xray-monolith/commits/ to make this fork compatible with Anomaly mod.Additional context
I believe this will benefit both the playerbase and the team of this fork, due to the increased popularity.
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