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video.js
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video.js
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/*
VideoJS - HTML5 Video Player
v1.1.3
This file is part of VideoJS. Copyright 2010 Zencoder, Inc.
VideoJS is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
VideoJS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with VideoJS. If not, see <http://www.gnu.org/licenses/>.
*/
// Using jresig's Class implementation http://ejohn.org/blog/simple-javascript-inheritance/
(function(){var initializing=false, fnTest=/xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/; this.JRClass = function(){}; JRClass.extend = function(prop) { var _super = this.prototype; initializing = true; var prototype = new this(); initializing = false; for (var name in prop) { prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn){ return function() { var tmp = this._super; this._super = _super[name]; var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } function JRClass() { if ( !initializing && this.init ) this.init.apply(this, arguments); } JRClass.prototype = prototype; JRClass.constructor = JRClass; JRClass.extend = arguments.callee; return JRClass;};})();
// Video JS Player Class
var VideoJS = JRClass.extend({
// Initialize the player for the supplied video tag element
// element: video tag
init: function(element, setOptions){
// Allow an ID string or an element
if (typeof element == 'string') {
this.video = document.getElementById(element);
} else {
this.video = element;
}
// Store reference to player on the video element.
// So you can acess the player later: document.getElementById("video_id").player.play();
this.video.player = this;
// Default Options
this.options = {
controlsBelow: false, // Display control bar below video vs. in front of
controlsHiding: true, // Hide controls when not over the video
defaultVolume: 0.85, // Will be overridden by localStorage volume if available
flashVersion: 9, // Required flash version for fallback
linksHiding: true, // Hide download links when video is supported
flashIsDominant: false, // Always use Flash when available
useBrowserControls: false // Dont' use the video JS controls (iPhone)
};
// Override default options with global options
if (typeof VideoJS.options == "object") { _V_.merge(this.options, VideoJS.options); }
// Override global options with options specific to this video
if (typeof setOptions == "object") { _V_.merge(this.options, setOptions); }
// Store reference to embed code pieces
this.box = this.video.parentNode;
this.flashFallback = this.getFlashFallback();
this.linksFallback = this.getLinksFallback();
// Hide download links if video can play
// Flash fallback can't be found in IE. Maybe add video as an element like modernizr so it can contain elements.
if(VideoJS.browserSupportsVideo() || ((this.flashFallback || VideoJS.isIE()) && this.flashVersionSupported())) {
this.hideLinksFallback();
}
// Check if browser can play HTML5 video
if (VideoJS.browserSupportsVideo()) {
// Force flash fallback when there's no supported source, or flash is dominant
if (!this.canPlaySource() || (this.options.flashIsDominant && this.flashVersionSupported())) {
this.replaceWithFlash();
return;
}
} else {
return;
}
// Force the video source
// Helps fix loading bugs in a handful of devices, like the iPad/iPhone poster bug
// And iPad/iPhone javascript include location bug
// And Android type attribute bug
this.video.src = this.firstPlayableSource.src; // From canPlaySource()
if (VideoJS.isIpad() || VideoJS.isIphone() || VideoJS.isAndroid()) {
this.video.load(); // 2nd step of forcing the source
return; // Use the devices default controls
}
if (this.options.useBrowserControls == false) {
// Hide default controls
this.video.controls = false;
}
// Support older browsers that used autobuffer
this.fixPreloading();
if (this.options.controlsBelow) {
_V_.addClass(this.box, "vjs-controls-below");
}
// Store amount of video loaded
this.percentLoaded = 0;
this.buildPoster();
this.showPoster();
this.buildController();
this.showController();
// Position & show controls when data is loaded
this.video.addEventListener("loadeddata", this.onLoadedData.context(this), false);
// Listen for when the video is played
this.video.addEventListener("play", this.onPlay.context(this), false);
// Listen for when the video is paused
this.video.addEventListener("pause", this.onPause.context(this), false);
// Listen for when the video ends
this.video.addEventListener("ended", this.onEnded.context(this), false);
// Listen for a volume change
this.video.addEventListener('volumechange',this.onVolumeChange.context(this),false);
// Listen for video errors
this.video.addEventListener('error',this.onError.context(this),false);
// Listen for Video Load Progress (currently does not if html file is local)
this.video.addEventListener('progress', this.onProgress.context(this), false);
// Set interval for load progress using buffer watching method
this.watchBuffer = setInterval(this.updateBufferedTotal.context(this), 33);
// Listen for Video time update
this.video.addEventListener('timeupdate', this.onTimeUpdate.context(this), false);
// Listen for clicks on the play/pause button
this.playControl.addEventListener("click", this.onPlayControlClick.context(this), false);
// Make a click on the video act like a click on the play button.
this.video.addEventListener("click", this.onPlayControlClick.context(this), false);
// Make a click on the poster act like a click on the play button.
if (this.poster) { this.poster.addEventListener("click", this.onPlayControlClick.context(this), false); }
// Listen for drags on the progress bar
this.progressHolder.addEventListener("mousedown", this.onProgressHolderMouseDown.context(this), false);
// Listen for a release on the progress bar
this.progressHolder.addEventListener("mouseup", this.onProgressHolderMouseUp.context(this), false);
// Set to stored volume OR 85%
this.setVolume(localStorage.volume || this.options.defaultVolume);
// Listen for a drag on the volume control
this.volumeControl.addEventListener("mousedown", this.onVolumeControlMouseDown.context(this), false);
// Listen for a release on the volume control
this.volumeControl.addEventListener("mouseup", this.onVolumeControlMouseUp.context(this), false);
// Set the display to the initial volume
this.updateVolumeDisplay();
// Listen for clicks on the button
this.fullscreenControl.addEventListener("click", this.onFullscreenControlClick.context(this), false);
// Listen for the mouse move the video. Used to reveal the controller.
this.box.addEventListener("mousemove", this.onVideoMouseMove.context(this), false);
// Listen for the mouse moving out of the video. Used to hide the controller.
this.box.addEventListener("mouseout", this.onVideoMouseOut.context(this), false);
if (this.poster) {
// Listen for the mouse move the poster image. Used to reveal the controller.
this.poster.addEventListener("mousemove", this.onVideoMouseMove.context(this), false);
// Listen for the mouse moving out of the poster image. Used to hide the controller.
this.poster.addEventListener("mouseout", this.onVideoMouseOut.context(this), false);
}
// Block hiding when over controls
this.controls.addEventListener("mousemove", this.onControlsMouseMove.context(this), false);
// Release controls hiding block, and call VideoMouseOut
this.controls.addEventListener("mouseout", this.onControlsMouseOut.context(this), false);
// Load subtitles. Based on http://matroska.org/technical/specs/subtitles/srt.html
this.subtitlesSource = this.video.getAttribute("data-subtitles");
if (this.subtitlesSource !== null) {
this.loadSubtitles();
this.buildSubtitles();
}
/* Removeable Event Listeners with Context
================================================================================ */
// Creating during initialization to add context
// and because it has to be removed with removeEventListener
// Create listener for esc key while in full screen mode
this.onEscKey = function(event){
if (event.keyCode == 27) {
this.fullscreenOff();
}
}.context(this);
this.onWindowResize = function(event){
this.positionController();
}.context(this);
this.onProgressMouseMove = function(event){
this.setPlayProgressWithEvent(event);
}.context(this);
this.onProgressMouseUp = function(event){
_V_.unblockTextSelection();
document.removeEventListener("mousemove", this.onProgressMouseMove, false);
document.removeEventListener("mouseup", this.onProgressMouseUp, false);
if (this.videoWasPlaying) {
this.video.play();
this.trackPlayProgress();
}
}.context(this);
this.onVolumeMouseMove = function(event){
this.setVolumeWithEvent(event);
}.context(this);
this.onVolumeMouseUp = function(event){
_V_.unblockTextSelection();
document.removeEventListener("mousemove", this.onVolumeMouseMove, false);
document.removeEventListener("mouseup", this.onVolumeMouseUp, false);
}.context(this);
},
// Support older browsers that used "autobuffer"
fixPreloading: function(){
if (typeof this.video.hasAttribute == "function" && this.video.hasAttribute("preload")) {
this.video.autobuffer = true; // Was a boolean
this.video.load();
} else {
this.video.autobuffer = false;
this.video.preload = "none";
}
},
// Translate functionality
play: function(){ this.video.play(); },
pause: function(){ this.video.pause(); },
width: function(width){
this.video.width = width;
this.box.width = width;
// Width isn't working for the poster
this.poster.style.width = width+"px";
this.positionController();
return this;
},
height: function(height){
this.video.height = height;
this.box.height = height;
this.poster.style.height = height+"px";
this.positionController();
return this;
},
buildController: function(){
/* Creating this HTML
<ul class="vjs-controls">
<li class="vjs-play-control vjs-play">
<span></span>
</li>
<li class="vjs-progress-control">
<ul class="vjs-progress-holder">
<li class="vjs-load-progress"></li>
<li class="vjs-play-progress"></li>
</ul>
</li>
<li class="vjs-time-control">
<span class="vjs-current-time-display">00:00</span><span> / </span><span class="vjs-duration-display">00:00</span>
</li>
<li class="vjs-volume-control">
<ul>
<li></li><li></li><li></li><li></li><li></li><li></li>
</ul>
</li>
<li class="vjs-fullscreen-control">
<ul>
<li></li><li></li><li></li><li></li>
</ul>
</li>
</ul>
*/
// Create a list element to hold the different controls
this.controls = _V_.createElement("ul", { className: "vjs-controls" });
// Add the controls to the video's container
this.video.parentNode.appendChild(this.controls);
// Build the play control
this.playControl = _V_.createElement("li", { className: "vjs-play-control vjs-play", innerHTML: "<span></span>" });
this.controls.appendChild(this.playControl);
// Build the progress control
this.progressControl = _V_.createElement("li", { className: "vjs-progress-control" });
this.controls.appendChild(this.progressControl);
// Create a holder for the progress bars
this.progressHolder = _V_.createElement("ul", { className: "vjs-progress-holder" });
this.progressControl.appendChild(this.progressHolder);
// Create the loading progress display
this.loadProgress = _V_.createElement("li", { className: "vjs-load-progress" });
this.progressHolder.appendChild(this.loadProgress);
// Create the playing progress display
this.playProgress = _V_.createElement("li", { className: "vjs-play-progress" });
this.progressHolder.appendChild(this.playProgress);
// Create the progress time display (00:00 / 00:00)
this.timeControl = _V_.createElement("li", { className: "vjs-time-control" });
this.controls.appendChild(this.timeControl);
// Create the current play time display
this.currentTimeDisplay = _V_.createElement("span", { className: "vjs-current-time-display", innerHTML: "00:00" });
this.timeControl.appendChild(this.currentTimeDisplay);
// Add time separator
this.timeSeparator = _V_.createElement("span", { innerHTML: " / " });
this.timeControl.appendChild(this.timeSeparator);
// Create the total duration display
this.durationDisplay = _V_.createElement("span", { className: "vjs-duration-display", innerHTML: "00:00" });
this.timeControl.appendChild(this.durationDisplay);
// Create the volumne control
this.volumeControl = _V_.createElement("li", {
className: "vjs-volume-control",
innerHTML: "<ul><li></li><li></li><li></li><li></li><li></li><li></li></ul>"
});
this.controls.appendChild(this.volumeControl);
this.volumeDisplay = this.volumeControl.children[0];
// Crete the fullscreen control
this.fullscreenControl = _V_.createElement("li", {
className: "vjs-fullscreen-control",
innerHTML: "<ul><li></li><li></li><li></li><li></li></ul>"
});
this.controls.appendChild(this.fullscreenControl);
},
// Get the download links block element
getLinksFallback: function(){
return this.box.getElementsByTagName("P")[0];
},
// Hide no-video download paragraph
hideLinksFallback: function(){
if (this.options.linksHiding && this.linksFallback) { this.linksFallback.style.display = "none"; }
},
getFlashFallback: function(){
if (VideoJS.isIE()) { return; }
var children = this.box.getElementsByClassName("vjs-flash-fallback");
for (var i=0,j=children.length; i<j; i++) {
return children[i];
}
},
replaceWithFlash: function(){
// this.flashFallback = this.video.removeChild(this.flashFallback);
if (this.flashFallback) {
this.box.insertBefore(this.flashFallback, this.video);
this.video.style.display = "none"; // Removing it was breaking later players
}
},
// Show the controller
showController: function(){
this.controls.style.display = "block";
this.positionController();
},
// Place controller relative to the video's position
positionController: function(){
// Make sure the controls are visible
if (this.controls.style.display == 'none') { return; }
// Sometimes the CSS styles haven't been applied to the controls yet
// when we're trying to calculate the height and position them correctly.
// This causes a flicker where the controls are out of place.
// Best way I can think of to test this is to check if the width of all the controls are the same.
// If so, hide the controller and delay positioning them briefly.
if (this.playControl.offsetWidth == this.progressControl.offsetWidth
&& this.playControl.offsetWidth == this.timeControl.offsetWidth
&& this.playControl.offsetWidth == this.volumeControl.offsetWidth) {
// Don't want to create an endless loop either.
if (!this.positionRetries) { this.positionRetries = 1; }
if (this.positionRetries++ < 100) {
this.controls.style.display = "none";
setTimeout(this.showController.context(this),0);
return;
}
}
// Set width based on fullscreen or not.
if (this.videoIsFullScreen) {
this.box.style.width = "";
} else {
this.box.style.width = this.video.offsetWidth + "px";
}
if (this.options.controlsBelow) {
if (this.videoIsFullScreen) {
this.box.style.height = "";
this.video.style.height = (this.box.offsetHeight - this.controls.offsetHeight) + "px";
} else {
this.video.style.height = "";
this.box.style.height = this.video.offsetHeight + this.controls.offsetHeight + "px";
}
this.controls.style.top = this.video.offsetHeight + "px";
} else {
this.controls.style.top = (this.video.offsetHeight - this.controls.offsetHeight) + "px";
}
this.sizeProgressBar();
},
// Hide the controller
hideController: function(){
if (this.options.controlsHiding && !this.mouseIsOverControls) { this.controls.style.display = "none"; }
},
// Update poster source from attribute or fallback image
// iPad breaks if you include a poster attribute, so this fixes that
updatePosterSource: function(){
if (!this.video.poster) {
var images = this.video.getElementsByTagName("img");
if (images.length > 0) { this.video.poster = images[0].src; }
}
},
buildPoster: function(){
this.updatePosterSource();
if (this.video.poster) {
this.poster = document.createElement("img");
// Add poster to video box
this.video.parentNode.appendChild(this.poster);
// Add poster image data
this.poster.src = this.video.poster;
// Add poster styles
this.poster.className = "vjs-poster";
} else {
this.poster = false;
}
},
// Add the video poster to the video's container, to fix autobuffer/preload bug
showPoster: function(){
if (!this.poster) { return; }
this.poster.style.display = "block";
this.positionPoster();
},
// Size the poster image
positionPoster: function(){
// Only if the poster is visible
if (!this.poster || this.poster.style.display == 'none') { return; }
this.poster.style.height = this.video.offsetHeight + "px";
this.poster.style.width = this.video.offsetWidth + "px";
},
hidePoster: function(){
if (!this.poster) { return; }
this.poster.style.display = "none";
},
canPlaySource: function(){
var children = this.video.children;
for (var i=0,j=children.length; i<j; i++) {
if (children[i].tagName.toUpperCase() == "SOURCE") {
var canPlay = this.video.canPlayType(children[i].type);
if(canPlay == "probably" || canPlay == "maybe") {
this.firstPlayableSource = children[i];
return true;
}
}
}
return false;
},
// When the video is played
onPlay: function(event){
this.playControl.className = "vjs-play-control vjs-pause";
this.hidePoster();
this.trackPlayProgress();
},
// When the video is paused
onPause: function(event){
this.playControl.className = "vjs-play-control vjs-play";
this.stopTrackingPlayProgress();
},
// When the video ends
onEnded: function(event){
this.video.pause();
this.video.currentTime = 0;
this.showPoster();
this.onPause();
},
onVolumeChange: function(event){
this.updateVolumeDisplay();
},
onError: function(event){
console.log(event);
console.log(this.video.error);
},
onLoadedData: function(event){
this.showController();
},
// When the video's load progress is updated
// Does not work in all browsers (Safari/Chrome 5)
onProgress: function(event){
if(event.total > 0) {
this.setLoadProgress(event.loaded / event.total);
}
},
// Buffer watching method for load progress.
// Used for browsers that don't support the progress event
updateBufferedTotal: function(){
if (this.video.buffered) {
if (this.video.buffered.length >= 1) {
this.setLoadProgress(this.video.buffered.end(0) / this.video.duration);
if (this.video.buffered.end(0) == this.video.duration) {
clearInterval(this.watchBuffer);
}
}
} else {
clearInterval(this.watchBuffer);
}
},
setLoadProgress: function(percentAsDecimal){
if (percentAsDecimal > this.percentLoaded) {
this.percentLoaded = percentAsDecimal;
this.updateLoadProgress();
}
},
updateLoadProgress: function(){
if (this.controls.style.display == 'none') { return; }
this.loadProgress.style.width = (this.percentLoaded * (_V_.getComputedStyleValue(this.progressHolder, "width").replace("px", ""))) + "px";
},
// React to clicks on the play/pause button
onPlayControlClick: function(event){
if (this.video.paused) {
this.video.play();
} else {
this.video.pause();
}
},
// Adjust the play position when the user drags on the progress bar
onProgressHolderMouseDown: function(event){
this.stopTrackingPlayProgress();
if (this.video.paused) {
this.videoWasPlaying = false;
} else {
this.videoWasPlaying = true;
this.video.pause();
}
_V_.blockTextSelection();
this.setPlayProgressWithEvent(event);
document.addEventListener("mousemove", this.onProgressMouseMove, false);
document.addEventListener("mouseup", this.onProgressMouseUp, false);
},
// When the user stops dragging on the progress bar, update play position
// Backup for when the user only clicks and doesn't drag
onProgressHolderMouseUp: function(event){
this.setPlayProgressWithEvent(event);
// Fixe for a play button state issue.
if (this.video.paused) {
this.onPause();
} else {
this.onPlay();
}
},
// Adjust the volume when the user drags on the volume control
onVolumeControlMouseDown: function(event){
_V_.blockTextSelection();
this.setVolumeWithEvent(event);
document.addEventListener("mousemove", this.onVolumeMouseMove, false);
document.addEventListener("mouseup", this.onVolumeMouseUp, false);
},
// When the user stops dragging, set a new volume
// Backup for when the user only clicks and doesn't drag
onVolumeControlMouseUp: function(event){
this.setVolumeWithEvent(event);
},
// When the user clicks on the fullscreen button, update fullscreen setting
onFullscreenControlClick: function(event){
if (!this.videoIsFullScreen) {
this.fullscreenOn();
} else {
this.fullscreenOff();
}
},
onControlsMouseMove: function(){
// Block controls from hiding when mouse is over them.
this.mouseIsOverControls = true;
},
onControlsMouseOut: function(event){
this.mouseIsOverControls = false;
// Have to add the video mouseout to the controller too or it may not hide.
this.onVideoMouseOut(event);
},
onVideoMouseMove: function(){
this.showController();
clearInterval(this.mouseMoveTimeout);
this.mouseMoveTimeout = setTimeout(function(){ this.hideController(); }.context(this), 4000);
},
onVideoMouseOut: function(event){
// Prevent flicker by making sure mouse hasn't left the video
var parent = event.relatedTarget;
while (parent && parent !== this.video && parent !== this.controls) {
parent = parent.parentNode;
}
if (parent !== this.video && parent !== this.controls) {
this.hideController();
}
},
// Adjust the width of the progress bar to fill the controls width
sizeProgressBar: function(){
this.updatePlayProgress();
this.updateLoadProgress();
},
// Get the space between controls. For more flexible styling.
getControlsPadding: function(){
return _V_.findPosX(this.playControl) - _V_.findPosX(this.controls);
},
// When dynamically placing controls, if there are borders on the controls, it can break to a new line.
getControlBorderAdjustment: function(){
var leftBorder = parseInt(_V_.getComputedStyleValue(this.playControl, "border-left-width").replace("px", ""), 10);
var rightBorder = parseInt(_V_.getComputedStyleValue(this.playControl, "border-right-width").replace("px", ""), 10);
return leftBorder + rightBorder;
},
// Track & display the current play progress
trackPlayProgress: function(){
if(this.playProgressInterval) { clearInterval(this.playProgressInterval); }
this.playProgressInterval = setInterval(function(){ this.updatePlayProgress(); }.context(this), 33);
},
// Turn off play progress tracking (when paused)
stopTrackingPlayProgress: function(){
clearInterval(this.playProgressInterval);
},
// Ajust the play progress bar's width based on the current play time
updatePlayProgress: function(){
if (this.controls.style.display == 'none') { return; }
this.playProgress.style.width = ((this.video.currentTime / this.video.duration) * (_V_.getComputedStyleValue(this.progressHolder, "width").replace("px", ""))) + "px";
this.updateTimeDisplay();
},
// Update the play position based on where the user clicked on the progresss bar
setPlayProgress: function(newProgress){
this.video.currentTime = newProgress * this.video.duration;
this.playProgress.style.width = newProgress * (_V_.getComputedStyleValue(this.progressHolder, "width").replace("px", "")) + "px";
this.updateTimeDisplay();
// currentTime changed, reset subtitles
if (!this.subtitles) { this.currentSubtitlePosition = 0; }
},
setPlayProgressWithEvent: function(event){
var newProgress = _V_.getRelativePosition(event.pageX, this.progressHolder);
this.setPlayProgress(newProgress);
},
// Update the displayed time (00:00)
updateTimeDisplay: function(){
this.currentTimeDisplay.innerHTML = _V_.formatTime(this.video.currentTime);
if (this.video.duration) { this.durationDisplay.innerHTML = _V_.formatTime(this.video.duration); }
},
// Set a new volume based on where the user clicked on the volume control
setVolume: function(newVol){
this.video.volume = parseFloat(newVol);
localStorage.volume = this.video.volume;
},
setVolumeWithEvent: function(event){
var newVol = _V_.getRelativePosition(event.pageX, this.volumeControl.children[0]);
this.setVolume(newVol);
},
// Update the volume control display
// Unique to these default controls. Uses borders to create the look of bars.
updateVolumeDisplay: function(){
var volNum = Math.ceil(this.video.volume * 6);
for(var i=0; i<6; i++) {
if (i < volNum) {
_V_.addClass(this.volumeDisplay.children[i], "vjs-volume-level-on");
} else {
_V_.removeClass(this.volumeDisplay.children[i], "vjs-volume-level-on");
}
}
},
// Check if browser can use this flash player
flashVersionSupported: function(){
return VideoJS.getFlashVersion() >= this.options.flashVersion;
},
/* Fullscreen / Full-window
================================================================================ */
// Turn on fullscreen (window) mode
// Real fullscreen isn't available in browsers quite yet.
fullscreenOn: function(){
if (!this.nativeFullscreenOn()) {
this.videoIsFullScreen = true;
// Storing original doc overflow value to return to when fullscreen is off
this.docOrigOverflow = document.documentElement.style.overflow;
// Add listener for esc key to exit fullscreen
document.addEventListener("keydown", this.onEscKey, false);
// Add listener for a window resize
window.addEventListener("resize", this.onWindowResize, false);
// Hide any scroll bars
document.documentElement.style.overflow = 'hidden';
// Apply fullscreen styles
_V_.addClass(this.box, "vjs-fullscreen");
// Resize the controller and poster
this.positionController();
this.positionPoster();
}
},
nativeFullscreenOn: function(){
if(typeof this.video.webkitEnterFullScreen == 'function') {
// Seems to be broken in Chromium/Chrome
if (!navigator.userAgent.match("Chrome")) {
this.video.webkitEnterFullScreen();
return true;
}
}
},
// Turn off fullscreen (window) mode
fullscreenOff: function(){
this.videoIsFullScreen = false;
document.removeEventListener("keydown", this.onEscKey, false);
window.removeEventListener("resize", this.onWindowResize, false);
// Unhide scroll bars.
document.documentElement.style.overflow = this.docOrigOverflow;
// Remove fullscreen styles
_V_.removeClass(this.box, "vjs-fullscreen");
// Resize to original settings
this.positionController();
this.positionPoster();
},
/* Subtitles
================================================================================ */
loadSubtitles: function() {
if (typeof XMLHttpRequest == "undefined") {
XMLHttpRequest = function () {
try { return new ActiveXObject("Msxml2.XMLHTTP.6.0"); }
catch (e) {}
try { return new ActiveXObject("Msxml2.XMLHTTP.3.0"); }
catch (f) {}
try { return new ActiveXObject("Msxml2.XMLHTTP"); }
catch (g) {}
//Microsoft.XMLHTTP points to Msxml2.XMLHTTP.3.0 and is redundant
throw new Error("This browser does not support XMLHttpRequest.");
};
}
var request = new XMLHttpRequest();
request.open("GET",this.subtitlesSource);
request.onreadystatechange = function() {
if (request.readyState == 4 && request.status == 200) {
this.parseSubtitles(request.responseText);
}
}.context(this);
request.send();
},
parseSubtitles: function(subText) {
var lines = subText.replace("\r",'').split("\n");
this.subtitles = [];
this.currentSubtitlePosition = 0;
var i = 0;
while(i<lines.length) {
// define the current subtitle object
var subtitle = {};
// get the number
subtitle.id = lines[i++];
if (!subtitle.id) {
break;
}
// get time
var time = lines[i++].split(" --> ");
subtitle.startTime = this.parseSubtitleTime(time[0]);
subtitle.endTime = this.parseSubtitleTime(time[1]);
// get subtitle text
var text = [];
while(lines[i].length>0 && lines[i]!="\r") {
text.push(lines[i++]);
}
subtitle.text = text.join('<br/>');
// add this subtitle
this.subtitles.push(subtitle);
// ignore the blank line
i++;
}
},
parseSubtitleTime: function(timeText) {
var parts = timeText.split(':');
var time = 0;
// hours => seconds
time += parseFloat(parts[0])*60*60;
// minutes => seconds
time += parseFloat(parts[1])*60;
// get seconds
var seconds = parts[2].split(',');
time += parseFloat(seconds[0]);
// add miliseconds
time = time + parseFloat(seconds[1])/1000;
return time;
},
buildSubtitles: function(){
/* Creating this HTML
<div class="vjs-subtitles">
</div>
*/
this.subtitlesDiv = _V_.createElement("div", { className: 'vjs-subtitles' });
this.video.parentNode.appendChild(this.subtitlesDiv);
},
onTimeUpdate: function(){
// show the subtitles
if (this.subtitles) {
var x = this.currentSubtitlePosition;
while (x<this.subtitles.length && this.video.currentTime>this.subtitles[x].endTime) {
if (this.subtitles[x].showing) {
this.subtitles[x].showing = false;
this.subtitlesDiv.innerHTML = "";
}
this.currentSubtitlePosition++;
x = this.currentSubtitlePosition;
}
if (this.currentSubtitlePosition>=this.subtitles.length) { return; }
if (this.video.currentTime>=this.subtitles[x].startTime && this.video.currentTime<=this.subtitles[x].endTime) {
this.subtitlesDiv.innerHTML = this.subtitles[x].text;
this.subtitles[x].showing = true;
}
}
}
/* Device Fixes
================================================================================ */
/* Using Default Controls for iPad now. Can't do native fullscreen through the iPad API */
// For iPads, controls need to always show because there's no hover
// The controls also have to be below for the full-window mode to work.
// iPadFix: function(){
// this.options.controlsBelow = true;
// this.options.controlsHiding = false;
// },
/* The "force the source" fix should hopefully fix this as well now.
Not sure if canPlayType works on Android though. */
// For Androids, add the MP4 source directly to the video tag otherwise it will not play
// androidFix: function() {
// var children = this.video.children;
// for (var i=0,j=children.length; i<j; i++) {
// if (children[i].tagName.toUpperCase() == "SOURCE" && children[i].src.match(/\.mp4$/i)) {
// this.video.src = children[i].src;
// }
// }
// }
});
////////////////////////////////////////////////////////////////////////////////
// Convenience Functions (mini library)
// Functions not specific to video or VideoJS and could probably be replaced with a library like jQuery
////////////////////////////////////////////////////////////////////////////////
var _V_ = {
addClass: function(element, classToAdd){
if (element.className.split(/\s+/).lastIndexOf(classToAdd) == -1) { element.className = element.className === "" ? classToAdd : element.className + " " + classToAdd; }
},
removeClass: function(element, classToRemove){
if (element.className.indexOf(classToRemove) == -1) { return; }
var classNames = element.className.split(/\s+/);
classNames.splice(classNames.lastIndexOf(classToRemove),1);
element.className = classNames.join(" ");
},
merge: function(obj1, obj2){
for(var attrname in obj2){
if (obj2.hasOwnProperty(attrname)) {
obj1[attrname]=obj2[attrname];
}
}
return obj1;
},
createElement: function(tagName, attributes){
return _V_.merge(document.createElement(tagName), attributes);
},
// Attempt to block the ability to select text while dragging controls
blockTextSelection: function(){
document.body.focus();
document.onselectstart = function () { return false; };
},
// Turn off text selection blocking
unblockTextSelection: function(){
document.onselectstart = function () { return true; };
},
// Return seconds as MM:SS
formatTime: function(secs) {
var seconds = Math.round(secs);
var minutes = Math.floor(seconds / 60);
minutes = (minutes >= 10) ? minutes : "0" + minutes;
seconds = Math.floor(seconds % 60);
seconds = (seconds >= 10) ? seconds : "0" + seconds;
return minutes + ":" + seconds;
},
// Return the relative horizonal position of an event as a value from 0-1
getRelativePosition: function(x, relativeElement){
return Math.max(0, Math.min(1, (x - _V_.findPosX(relativeElement)) / relativeElement.offsetWidth));
},
// Get an objects position on the page
findPosX: function(obj) {
var curleft = obj.offsetLeft;
while(obj = obj.offsetParent) {
curleft += obj.offsetLeft;
}
return curleft;
},
getComputedStyleValue: function(element, style){
return window.getComputedStyle(element, null).getPropertyValue(style);
},
// DOM Ready functionality adapted from jQuery. http://jquery.com/
bindDOMReady: function(){
if (document.readyState === "complete") {
return _V_.DOMReady();
}
if (document.addEventListener) {
document.addEventListener("DOMContentLoaded", _V_.DOMContentLoaded, false);
window.addEventListener("load", _V_.DOMReady, false);
} else if (document.attachEvent) {
document.attachEvent("onreadystatechange", _V_.DOMContentLoaded);
window.attachEvent("onload", _V_.DOMReady);
}
},