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Sohei
Takuan, The Sohei is a melee strength hero designed around fast movement and powerful abilities to put the enemies out of their position.
- New hero from the game itself
Ability: No Target
Affects: Self
50 mana || 8 cooldown/charge (Talent 5)
Consumes a charge to quickly dash 300 units in the direction you are facing, granting invincibility for the duration of the dash. Can be used to dash over cliffs and through trees. Dash charges restore every 8 seconds.
Cast Point: 0
Dash Distance: 300
Dash speed: 2400
Number of Charges: 2/3/4/5/6/7
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Ability: No Target
Affects: Self (Talent: Allied Heroes)
Dispellable: No
80 mana || 20 cooldown
Grants Sohei 100% status resistance for 5 seconds. When the buff expires, Sohei will be healed for a base amount plus a percentage of the damage he took while the buff was active.
Cast Point: 0
Status Resistance: 100%
Duration: 5
Post Heal: 75/150/225/300/600/900
Damage Taken as Heal: 25%
Note:
- Wholeness of Body will save you from disables and heals you lots of Health + 25% of damage taken, if you have 100% status resistance, you still get the debuff and it's gone straight away.
- If the level 15 talent is taken, Wholeness of Body pushes away enemies until they are 300 units away from your hero.
- If the level 20 talent is taken, Wholeness of Body can be cast on allies.
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Ability: Toggle
Affects: Enemy Units and Heroes
Damage Type: Physical
Pierces Spell Immunity: Yes
After moving 300 units your next attack is a critical strike and pushes your target 300 units. If you push the enemy into a cliff, tree or enemy hero, they get slowed and the knockback stops.
Proc Distance: 300
Knockback Distance: 400
Knockback Speed: 1200
Critical Damage: 120%/130%/140%/150%/160%/175%
Movement Slow: 15%/20%/25%/30%/35%/45%
Duration: 1.5/2/2.5/3/3.5/4.5
Note:
- Trees will break on impact but stop the push.
- If colliding with enemy hero, both heroes are slowed.
- If the level 10 talent is taken, every collision to trees, cliffs, and enemy heroes stuns the unit for 0.2 seconds, both enemy heroes are stunned.
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Ability: Channeled
Affects: Enemy Heroes
Damage Type: Physical
Pierces Spell Immunity: Yes
150 mana || 100 cooldown
CHANNELED - Sohei becomes invulnerable, randomly attacking all targets in the AoE, one at the time with the intention of pushing them back into the AoE. Each attack triggers Momentum. Ends after either duration or attacks run out.
Radius: 325 (Talent 600)
Attacks: 4/8/12/16/20
Max Duration: 2/3/4/5/6
Attack Interval: 0.3
Note:
- Momentum if learned and toggled off will be toggled on automatically when Flurry of Blows is casted.
- Flurry of Blows grants sohei vision in the radius.
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(Aghanim Scepter required)
Ability: Unit Target
Affects: Allied Heroes
50 mana || 5 cooldown
Consumes a Dash charge to dash to an ally. If cast while Momentum is ready, it is discharged upon reaching the ally to heal them for a portion of Sohei's current health.
Current Health as Heal: 10%
Dash Speed: 2400
Talents | ||
---|---|---|
+200 Flurry of Blows Aoe | 25 |
-3s Dash Charge Recovery |
+60 Movement Speed | 20 |
Wholeness of Body can be cast on allies |
Wholeness of Body Pushes Away Enemies |
15 |
+20 Strength |
+25% Cleave | 10 |
Momentum Collision Stun |
- Sohei is a warrior monk, a profession.
- Sohei was used to be Ronin. This however, has some controversy when talked to the community because Ronin sounds like another Roshan's relative.
- Also, it contradicts with the first idea where Sohei was supposed to be using bare hands instead of Naginata that Sohei has.
- Dash was supposed to have vector targeting. However, the developer claims that the codes to enable vector targeting is not provided by steam workshop. Making the new one could delay the hero to years.
- Sohei is made for this custom game, it is confirmed that this hero will appear in Dota IMBA, another custom game in Dota.
- Sohei is made from various heroes, the weapon smash from earth spirit, body from juggernaut, some sound effect from ember spirit.
- Wholeness of Body replaces Guard because the devs stated it's ridiculous to have that much escapes, while the community had the same thought the first time it released.
- Guard hard dispels you, reflects projectiles and skills for 2 seconds. Can be used while stunned but consumes 2 charges of dash.