forked from NikolaiVChr/f16
-
Notifications
You must be signed in to change notification settings - Fork 0
/
manual.txt
534 lines (446 loc) · 27.2 KB
/
manual.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
*********
**
** Flightgear F-16 Manual
**
*********
TAKE-OFF
You can rotate around 150 kt when the aircraft is light. Be somewhat gentle on the stick if you
rotate early, as you otherwise might tail-scrape.
LANDING
There is no fixed landing speed. Landing is to be performed by controlling the Angle of Attack.
A little AoA bracket will appear down in the HUD, keep the flight path indicator inside the bracket.
The top of the bracket is 11 and bottom is 15 deg AoA, the optimum 13 deg AoA is in the middle.
To help achieve and maintain that high AoA extend the speedbrakes. This also helps keeping a three
degrees approach path. Notice that it can be hard to see the touchdown point when landing with that
high AoA, raising the seat with key 'u' will help.
If the runway is wet, icy or short use the dragchute (if installed, key 'o') or hook if the runway
has arrestor cables.
FBW
The FBW in most variant will try to protect and escape the aircraft from deep stall, nose slide
and spin. Also will reduce inertia-coupling when rolling fast at high AoA. However if the deep stall
is very problemetic to escape, you can enable MPO (key 'del') which will allow you to semi override
the FBW pitch control. With MPO enabled you can rock the aircraft up and down in bigger and bigger
oscillations until the nose stays down and you have escaped the deep stall. For spins, we recommend
letting go of stick and throttle back, and let the FBW save the aircraft.
In the YF-16 to escape spins, apply rudder opposite of spin direction and ailerons into the spin
direction while pitching down and throttle back. This will often get you into the deep stall where
you will rock your way out of that. If you get close to ground in a departure use key 'F6' to eject.
LIMITS
Do not exceed Mach 2.05 or 800 KCAS.
Do not roll faster than 225 kt groundspeed for the main landing gear tires, or 217 kt for the nose
wheel tire.
Do not operate below 200 kt with cat III stores, unless for landing or take-off.
NIGHTTIME FLYING
There is flood and instrument lights that can be turned up. Furthermore with ALS grapchics setting
and higher shader setting there is also landing and taxi light.
DRAGCHUTE
Maximum recommended speed for deployment is 170 KIAS. Keys are 'o' to deploy, and 'O' to detach.
Note that not all variants have a dragchute.
FLYING IN MP
Firstly be sure to use "Visible to 2017+", else others will not see everything working okay when
they see your aircraft. For doing combat enable "MP Discharge messages". This might be considered
spam of MP chat, so use it sparringly and only against opponents that have agreed to be fighting you.
With this option enabled you can take and deal damage to other aircraft that also has it enabled.
It can only be enabled with wheels on ground.
EXT FUEL TANKS
After you have mounted or dismounted an external fuel tank in the fuel and payload dialog, you will
have to close the dialog and reopen it to see that change proper, and to be able to set the level.
HUD
The speed in the HUD is calibrated airspeed per default, and always when gear is commanded down.
It can be switched on the HUD control panel right of the fligthstick.
Text upper left side:
Current G force.
* symbol, meaning the HUD is sensor of interest (SOI).
Text left side:
'NAV' or 'ARM' depending on masterarm. But 'BRAKES' if parking brakes are on, and 'F 20 G' if
gear is deployed, 'F' for flaps, '20' for 20 deg extended and 'G' for gears down.
Mach number.
Max G-Force number achieved. Can be reset using WARN RESET switch located on the ICP
(center control panel with the number buttons on it).
Selected weapon.
Blinking FUEL if bingo fuel.
Direction and distance to you from bullseye.
Text Right side:
AR XXXXX is the CARA radar altimeter altitude above ground.
CARA ALOW.
B XX.X is slant range to steerpoint. Callsign if masterarm.
ETA to next steerpoint. TA XX if masterarm on, XX stand for 1000s ft of target altitude.
023>2 means 23 NM to next steerpoint number 2. F034.2 if masterarm on, means 34.2 NM in slant
range to target.
Type of target if masterarm on.
Text Center:
LIMIT if Vne exceeded. Be careful, exceeding Vne has high chance of damaging the aircraft.
NO RAD if the aircraft radar is off.
FLY UP if collision with terrain is emminent.
FUEL if bingo. This can be clicked away using WARN RESET switch located on the ICP
(center control panel with the number buttons on it).
WARN if a serious flight control issue is detected. This can be clicked away using WARN RESET
switch located on the ICP (center control panel with the number buttons on it).
Text Bottom
Here DED DATA will be shown, if enabled. Or PFLD if that has been selected.
Localizer in HUD
HSI: To enable localizer in HUD turn the mode knob on centerpanel left of the HSI.
EHSI: To enable localizer in HUD click the 'M' knob on centerpanel EHSI.
It can show both glidepath and ILS, with vertical and horizontal lines.
If a line is centered on the FPM and segmented it means it's invalid.
If a line is not centered but segmented it means it's valid but out of range.
If a line is not segmented, it's in range and valid.
Keep the lines centered on the FPM to aim for the localizer beams.
RWR
The round display above left MFD display is a Radar Warning Reciever.
It works by sorting the threats to you.
Close to center : high threat
Close to edge : threat
Diamond : highest threat
Upper semicircle : new threat (750Hz tone)
Full blinking circle : hostile launch (2000Hz tone)
Hat above designation : airborne
Use Link 16 in the menu to define your wingmen (up to 12), so they don't show up on RWR when there
are other threats.
For something to show up in the RWR at all these conditions must be met:
1: Be a threat.
2: Be picked up by your radar, OR
having an active radar pointed your way, OR
having transponder on and not be too far away.
Notice that the RWR can sometimes pick up threats much further away than your radar is capable off.
If someone is locking you up, you will also hear a buzz sound constantly, until you no longer are
locked up, also if a wingman locks you up. It's normal procedure if you think a wingman has locked
you up, to call out 'Buddy spike' over the comms. If he say he has not, then you know it's perhaps
a hostile lock. AIM-9 IR locks with radar off, it will not give you any warning before launch.
Here's a brief list including the most common symbols and what they refer to:
- 16: F-16
- 14: F-14
- 15: F-15
- 37: J-37 Viggen
- 21: MiG-21
- 71: SR-71
- M2: Mirage-2000
- JA: Jaguar
- 11: SA-11 (BUK M2, SAM)
- 20: SA-20 (S-300, SAM)
- SH: Frigate/Carrier/Ship
- 28: Training scenario opponent
- 10: A-10
- 18: F/A-18
- 27: Su-27, J-11A
- 29: MiG-29
- EF: Eurofighter
- TO: Tornado
- RF: Rafale (brsq)
- 35: F-35
- S: AWACS, GCI or Recon
- AI: AI scenario
- UK: Unknown threat
MFDs (Multi Function Displays)
The BRT and CON switches on the MFD mount corners can be used to adjust brightness and contrast.
GAIN is only used in FCR GM mode.
page SMS: Clicking on button (OBS) next to a station will select it. Each station has 2 or 3 lines
of text, that details pylon mounted, rack/rail mounted on pylon and weapon(s) mounted on
the rack or directly on the pylon. J-S will jettison the selected station. Not all payload
types can be jettisoned, same for racks. If CAT shows greater than 1, then you should set
the flightcontrols to CAT III on left panel and opposite.
page FCR: In CRM, SEA and GM if the display is sensor of interest (SOI) you can move a cursor around
to find and lock hostiles. To make a display SOI, use Shift-arrow keys on keyboard.
To move the cursor use arrow keys and 'l' or set that in the joystick config dialog.
CZ: Cursor zero will reset cursor position.
Note: The radar when started up goes through a Built In Test (BIT) for a couple of minutes.
(CRM/SEA): B-scope radar display. Horizontal is relative bearing to targets,
vertical is distance.
A4: How much azimuth the radar shall cover, A4 is max (120 degs).
8B: How much vertically the radar shall cover, 8B is max (120 degs).
A small plus sign when something is lock is the point to aim for if you want to intercept
the locked target. At the top are two numbers. Target speed (kt) and closing speed (kt).
(GM): C-scope radar display. Will only show ground targets and terrain. Might be heavy on
your framerate.
SD/HD terrain detail. HD will scan slower.
GAIN switch on the MFD mount can be used to adjust how terrain is color mapped onto
the display.
page HSD: Horizontal situation display. Shows route, wingmen and designated radar target.
DEP: Depressed ownship in display.
CEN: Centered ownship in display.
CPL: Range will follow (approx) radar distance.
DCPL: Range can be set independently of radar range by clicking on the up/down arrows.
page WPN: Details about current selected weapon(s).
The Sensor of Interest (SOI) is selected using DMS (Shift + Arrow Key). DMS Forward selects HUD
as SOI. DMS Aft selects the left MFD as SOI, and further DMS Aft toggles between left / right MFD.
The SOI may then be manipulated with the cursor (only enabled for FCR as of now).
AUTOPILOT
Notice that even when A/P is enabled you can control the airplane with the stick. When you let go
of stick A/P will recalculate from current situation.
The controls:
Pitch: ALT HOLD: Hold current altitude
A/P OFF: Disable autopilot for both roll and pitch
ATT HOLD: Hold current pitch attitude
Roll: HDG SEL: Hold current heading
ATT HOLD: Hold current roll attitude
STRG SEL: Follow route from Route Manager
For more detailed help, click the ? button in top right corner of the autopilot dialog in the menu.
AIMING THE CANNON
Once you have selected cannon and masterarm switch is ON, a timer will start and after around two
seconds you will get the Enhanced Envelope Gun Sight (EEGS) funnel on the HUD. Keep you targets
wingtips so that they touch the sides of the funnel, and keep your aircraft attitude movement stable
for around one second, then fire a burst. This will give you the best chance of hitting.
The sides of the funnel is computed for a 35 ft wingspan, so if you are aiming at a larger or
smaller aircraft you need to compensate for that. The 35 ft wingspan can be changed on the MAN page
in the DED.
RELEASING ORDNANCE
First mount some armament. Secondly make sure masterarm (key 'm') is enabled. Thirdly select the
arm (use 'w' key or click buttons 'A-A' or 'A-G' under the HUD). Fourthly make sure a target is
selected (key 'y'), unless you want to use unguided bombs, then a target is not needed.
Bombs
For GBU-12 and GBU-24 make sure laser is armed.
Release mode can be set with WPN page, options are CCIP and CCRP.
CCRP: When getting close to target a vertical line will appear in the HUD. Align flight path
indicator on the line, when a small horizontal line on that line starts dropping down and
reaches another line then it's time to release (key 'e' or 'trigger').
CCIP: A line from FPM to a round pipper is displayed when close enough to the ground, manouver
the pipper to be over the target and release (key 'e' or 'trigger').
SGL or PAIR mode can be set on WPN MFD page.
SGL: single release.
PAIR: double release.
RP (ripple release) can be set on WPN MFD page.
The number is how many subsequent releases should be done.
If RP is greater than 1, then you can also in same MFD page set distance in ft between releases.
AGM-154A JSOW (Joint Standoff Weapon)
Long range guided glide bomb. Can be launched by either inputing GPS coordinates in the
"Program Target" dialog for a desired spot, or against a TOO (Target Of Opportunity) with a
targeting pod (TGP) lock (see section below). Operational range varies from 70 NM max with GPS
to about 34 NM max with TGP lock.
Optimal release envelopes are as follows:
GPS lock - Release at or above FL420 with speed at or above M1.6 (70 NM and closer).
TGP lock (TOO) - Release at or above FL340 with speed at or above M1.3 (34 NM and closer).
A/A missiles
These are AIM-7 (Fox 1), AIM-120 (Fox 3) and AIM-9 (Fox 2).
The Fox 1 AIM-7 require you to keep the target locked during its entire flight.
For the Fox 3 AIM-120 the same goes except for the last 10 NM, where it goes into fire'n'forget mode.
AIM-9 is fire and forget its whole flight. It can also be launched visually in BORE mode when radar
is off. Just place the target within the big cross on the HUD and it will get an IR lock.
This missle has greater range if it is cooled, that can be done on the MFD WPN page. Coolant fluid
don't last for longer than 30 mins though, so do this some minutes before you expect a "Within
Visual Range" fight.
The trigger can be held for 2 seconds to fire AIM-9 or AIM-120 without a lock in MADDOG mode, where
it will lock onto anyone it sees in its flightpath.
TARGETING POD
On the MFDs you can select TGP. This however only works if you have mounted one of the targeting
pods and are airborne. Per default the targeting pod is fixed looking at some offset from your
aircraft bore attitude. However if you select something with the radar it will, if the distance is
not too large, look at that. You will notice in the TGP view on the MFD that a radar lock is not
very accurate. So after selecting a radar target, use the TGP buttons (LEFT, RIGHT, UP, DOWN) or
the cursor controls (Arrow keys) to aim better and click LOCK or 'l'. This will now make released
ordnance hit more accurate. There is also keys to ZOOM and switch from narrow to wide field of view.
CONTROLPANELS and CONFIG
You can find these in the FG menu (the last item). They contain various aircraft and experience
settings. Note that not all 3D controls are present in the control panels!
MISSION PREPLANNING
This menu item will bring up a dialog where you can load in threat circles for the MFD HSD page,
input bullseye position, load lines for HSD (using GPX or fligthgears own route fileformat).
You can also load kneeboards. For example kneeboards, look in the f16 folder under Kneeboards.
MANUAL START
See Menu->Help->Aircraft Checklists
NOTE ON STARTING
Starting the engine requires pressure in one or both JFS accumulators. If they are both drained then
you must go into menu configuration and recharge them if on the ground. If in the air keep gliding
with the EPU on and wait for the accumulators to be charged. Remember the EPU has only hydrazine for
10 minutes of operation if gliding too slow for significant windmilling.
BITCHING BETTY
That's the nickname of the annunciation voice. :) The control INTERCOM on left panel controls her
volume.
CARA ALOW
Combined Altitude Radar Altimeter Automatic LOw altitude Warning. This is a radar altitude warning
from Betty when you get below that. The CARA must have view of the ground for this to work.
MSL FLOOR
Mean Sea Level altitude advisory Floor. This is when you want Betty to remind you to switch to/from
QNH/standard baro pressure.
HUD VELOCITY
Can switch the HUD scale to show true or ground speed.
HUD SCALES
Can switch the HUD Velocity, Altitude and Heading scales off, the digital readouts will remain though.
HUD FPM
Can switch off the ATTitude lines and/or the Flight Path Marker.
HUD ALT
RDR sets the altimeter scale to CARA whenever that is available.
BARO sets the altimeter scale to barometric.
AUTO sets the altimeter scale to thermometer CARA at low AGL and barometric at higher AGL.
HUD DED
Will copy the DED panel onto the HUD.
HUD PFL
Will copy the Pilot Fault List Display onto the HUD.
DRIFT C/O
Drift cutoff will force flightpath marker and pitch ladder to stay in the middle of the HUD.
BINGO
The fuel level where the system and Betty will warn that the fuel is low.
EMER STORES JETTISON
This will jettison all A/G ordnance and other payloads like fuel tanks that is not A/A. It will NOT
jettison wingtips.
ALT FLAPS
When set to extend this will deploy flaps as if the gear were extended. They will still retract at
higher speeds though.
HSI
The Horizontal Situation Indicator is located at the bottom of the center console in some blocks.
Its mode is controlled by the knob on the left. In NAV mode this can be used to navigate steerpoints.
In TCN mode to navigate TACAN, and in ILS mode it can be used to fly an ILS approach.
EHSI
The Electronic Horizontal Situation Indicator is located at the bottom of the center console in some
blocks. Use the M button to switch modes. This can be used to navigate steerpoints if it is in NAV
mode. It can be used to navigate TACAN if it is in TCN mode, and VOR/ADF if in VOR mode. PLS stand
for Precision Landing System and in that mode it can use ILS.
It stores the CRS between modes, PLS modes have their own and non-PLS modes have their own stored.
The CRS knob (radial course) and the HDG knob (captains bars) can be turned faster by holding in
Shift. It works mostly as a normal HSI. When the course deviation CDI is invalid it will be a
segmented line, and a red bar will appear. If the distance indicator is invalid then a red bar will
appear above the NM distance.
DOGFIGHT SCENARIO
Bring this up in the menu.
Select a difficulty.
Aim with the '+' bore symbol in HUD on a enemy for 1 second to score a kill.
Friendly fire is off.
Its meant to be use without using missiles to simulate gun fight, but if you find it hard
we recommend you practice on setting 0 with AIM-9.
Some of the settings will give you a wingman.
To view the AI flying, switch to missile view and click the arrows in lower left corner.
DED
The DED is the small display above the right color MFD or just right of the HUD. The ICP (the panel
below the HUD) can control the DED. The DED can also be brought up on the HUD, set the switch on the
left side of the flightstick to DED DATA.
FLIPPING PAGES
There are three ways of accessing pages. The COMM pages can be accessed by depressing COM1 or COM2
on the ICP. Similar for IFF page. The primary set of pages is accessed only from the CNI page. That
is the default DED page. To return to the CNI page no matter which page you are on, flip the RTN-SEQ
switch to RTN. Notice that the numpad on the ICP has also letters on them, these are the pages that
button will show when pressed when on the CNI page. The secondary set of pages is accessed by
depressing LIST on the ICP. Then click the number on the ICP numpad to select the page wanted.
On the secondary page list depressing '0' brings up another miscellaneous page list.
INPUTING VALUES
On some pages, values can be input. A value that is selected and ready to be changed is shown with
'*' symbols around it, for example '*1256*'. If a page has more than one value that can be input,
click on the small up-arrow just above the RTN-SEQ switch to go to the next input.
If the input are letters, use '0' on ICP to cycle the value. If the input are numbers, use the
numpad on the ICP to enter the number, then depress ENTR.
HACK Timer on TIME page
The DED has a built-in stopwatch. To access this, use key 6 ("TIME") on the ICP to select TIME page.
Then use the up arrow button on the ICP to start the HACK timer. The up arrow buton toggles the
timer while the down arrow button resets it.
M3 and M4 on IFF page
M3 is the civilian transponder. M4 is a military IFF transponder. Other modes are not implemented.
Laser code on LASR page
The page can be found on the miscellaneous page list. The laser code must be from 1111 to 2888.
DOGFIGHT MODE
Using the FCR cursor to lock up an hostile while you are in turnfight can be next to impossible. So
you can press 'd' to toggle dogfight mode.
THIS WILL HAPPEN WHEN ENTERING DOGFIGHT MODE
Radar will be force limited to 10 NM range and 20x30 degs field for locking (CRM mode, ACM sub-
mode). It can still track up to 120 degs.
Radar will autolock anything it sees. You can use key 'y' to select next target if more than one
is in that small field.
Radar will be set to standby, and have to be enabled if desired by using the 'r' key.
HUD will be decluttered and orange peel arc will become visible.
Cannon will be selected, but you can still cycle to other weapons.
Countermeasure page will be displayed on the DED.
Left MFD will be set to FCR page.
Right MFD will be set to WPN page.
THIS WILL HAPPEN WHEN EXITING DOGFIGHT MODE
Radar field and range will be set back to what it was when entering dogfight mode.
ORANGE PEEL
This is an arc showing in the HUD. The filled portion of the arc will always point towards the
ground and the ends are parallel to the horizon. When you pitch up the arc will cover less degrees,
and pitch down it will cover more degrees. So full circle means you are headed straight down.
FAILURES, FAULTS, CAUTIONS and WARNINGS
MAIN INDICATORS
The caution panel is located just forward of the flightstick on right side of the cockpit. The Pilot
Fault List Display (PFLD) is located just above the caution panel. The electrical caution panel is
located close to the throttle.
Once a problem is detected the following indications may appear:
WARN displayed blinking in the center of the HUD.
Intercom voice saying 'Warning', 'Caution' or certain tones.
Various warning lights on right eyebrow right of HUD.
MAIN CONTROLS
To acknowledge a caution indication the following controls are available:
Master caution light/button, located on left eyebrow (just left of the HUD on the edge of the panel).
F-ACK button, located on left eyebrow (just left of the HUD on the edge of the panel).
CAUTION RESET, located on the electrical caution panel.
WARN RESET switch, located on the ICP (the panel below the HUD).
Menu Configuration panel repair button.
Main/Elec Caution system
The caution panel lights can light up at failures or various misconfigurations. When that happens,
the master caution pushbutton will also light up. Press it to acknowledge the caution, except for
ELEC SYS. It has its own caution reset button and master caution will continue to be lit until that
is pressed.
Fault system
On the pilot fault list top it will either say nothing, ENG, AV or FLCS. Or more at once. ENG is
engines fault(s), FLCS is flight control system fault(s), AV is aviation faults. It will show up to
three faults at the same time, and if they are really serious a warning will be issued on the HUD
and by voice (to stop that click WARN RESET switch).
To acknowledge the three shown faults, click F-ACK. If there are more than three faults, it will
then show the next three and so on. If all faults have been acknowledged and F-ACK is clicked again,
all faults will return to the display. The display content can also be shown on the HUD. To do that
set the switch on the left side of the flightstick to PFL. The fault system right now is seperate
from the Caution system. In the real jet they have some overlap, but that is not modeled.
Failures in general
Failures typically happens when hitting something at speed or being hit by a weapon with weapon
discharge enabled. Failures can be repaired in the configuration menu, unless weapon discharge is
enabled, in which case it can only be done while resting on gear on the ground. Selecting an airport
from the menu to relocate to will also repair the aircraft.
Specific fault: Gears
If the gears will not extend due to missing hydraulic pressure, pull the ALT GEAR handle, to extend.
The ALT GEAR handle is located a little infront of the throttle on left side. This can only be done
once.
Specific caution: STORES CONFIG
This means your CAT setting is not aligned to what payload you have mounted. Consult the MFD, page
SMS, to check what it should be.
Specific caution: SEAT NOT ARMED
On the left side of the chair you can arm the ejection seat.
SYSTEM TESTS
Several systems can be tested from the TEST panel on the left hand console. These tests cause the
specific warning and caution lights to come on, together with the master caution light.
Other test features are controlled from their respective panels.
FIRE & OHEAT detect
This test causes the fire and overheat monitors to be tested. Both ENGINE FIRE warning on the right
eyebrow and OVERHEAT caution on the caution panel will illuminate.
OXY QTY
This test causes the oxygen quantity gauge to disconnect and when reaching zero causes the oxygen
low caution light to come on.
MAL & IND LTS
This test causes all caution and warning lights to illuminate and Betty to announce all warnings and
cautions. This can be used to check for any malfunctioning lights and intercom volume.
PROBE HEAT
This test causes the probe heat monitor system to be tested. The PROBE HEAT caution light on the
caution panel will blink.
EPU/GEN
This test causes the EPU to engage for the supply of electrical and hydraulic pressure. This test
only works with a running engine, and since the use of hydrazine on the ground is to be prevented,
enough engine power (approx 80%) should be set before performing this test in order to prevent
electrical power drops.
This test also causes the flight control surfaces power to be tested. This will illuminate the FLCS
PWR lights for both channels on the left and righthand side.
FLCS TEST
This test causes the flight control surfaces power to be tested. This will illuminate the FLCS PWR
lights for both channels on the left and righthand side.
ANTI-G TEST
This test causes the G-suit to inflate to check the proper connection of hoses, etc.
AVTR TEST
This test function can be found on the AVTR panel itself. It causes the two control lights to
illuminate.
FUEL QTY
This test function can be found on the FUEL SELECTOR panel. It causes a fixed amount of fuel to be
indicated by fuel gauge hands and counter, as well as illuminate both low fuel caution lights.
VARIANTS
- F-16E Block 60 : 19000/32500 lbf. Large horz. tail (mod. aero data).
- F-16CJ Block 52 : 17800/29000 lbf. Large horz. tail (mod. aero data).
- F-16CJ Block 50 : 17000/29000 lbf. Large horz. tail (mod. aero data).
- F-16CM Block 42 (CCIP) : 14670/23830 lbf. Large horz. tail (mod. aero data).
- F-16CM Block 40 (CCIP) : 18330/28620 lbf. Large horz. tail (mod. aero data).
- F-16C Block 32 : 14670/23830 lbf. Large horz. tail (mod. aero data).
- F-16C Block 30 : 18330/28620 lbf. Large horz. tail (mod. aero data).
- F-16AM Block 20 (MLU 4.3) : 14670/23830 lbf. Small horz. tail (auth. aero data).
- F-16A Block 10 : 14670/23830 lbf. Small horz. tail (auth. aero data).
Engine has authentic power curves.
- YF-16 : 14670/23830 lbf. Small horz. tail (auth. aero data).
Engine has authentic power curves. The FBW in this variant has no spin,
nose-slide or deep stall protection.
- F-16 Simplified : 17800/29000 lbf.
Uses custom FBW, which can be switched off, made for FG and aero data.
It is a simplified version of the other versions.
The engines vary not only in thrust, but also in fuel consumption. Furthermore they differ in empty
weight. Different Blocks have different sets of cockpit panels, MFDs and HSI/EHSI, alongside other
changes. Variants will also have different sets of liveries that can be selected. There is also
small changes in tail for different variants with and without braking chute.