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I completed the steps on your website for Unity integration, but I receive a compile error 'OneSignal' does not contain a definition for 'Initialize'
#643
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breban1 opened this issue
Oct 1, 2023
· 2 comments
I completed the steps on the OneSignal website for Unity integration, but I receive a compile error 'OneSignal' does not contain a definition for 'Initialize'. It's like OneSignal isn't installed.
Using Unity 2020.3.42f1 LTS
Using the latest OneSignal asset from the asset store v3.0.11
In Unity when I click Windows->OneSignal SDK Setup it shows all steps are complete (all "Run" are grayed out).
I see files for OneSignal in:
Assets->OneSignal
Assets->Plugins->Android->OneSignalConfig.plugin
And 3 OneSignal packages:
Android, Core, and iOS
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I agree to follow this project's Code of Conduct
The text was updated successfully, but these errors were encountered:
How can we help?
I completed the steps on the OneSignal website for Unity integration, but I receive a compile error 'OneSignal' does not contain a definition for 'Initialize'. It's like OneSignal isn't installed.
Using Unity 2020.3.42f1 LTS
Using the latest OneSignal asset from the asset store v3.0.11
In Unity when I click Windows->OneSignal SDK Setup it shows all steps are complete (all "Run" are grayed out).
I see files for OneSignal in:
Assets->OneSignal
Assets->Plugins->Android->OneSignalConfig.plugin
And 3 OneSignal packages:
Android, Core, and iOS
Code of Conduct
The text was updated successfully, but these errors were encountered: