From 363e3e25f55eb6a86dffb9f89f7cf713bbb7b2b3 Mon Sep 17 00:00:00 2001 From: Shepherd Date: Mon, 2 Oct 2023 21:33:56 -0400 Subject: [PATCH] Remove unneeded step --- MIGRATION_GUIDE_v3_to_v5.md | 14 +++++++------- .../Assets/OneSignal/MIGRATION_GUIDE_v3_to_v5.md | 14 +++++++------- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/MIGRATION_GUIDE_v3_to_v5.md b/MIGRATION_GUIDE_v3_to_v5.md index b4e00396e..62a683f27 100644 --- a/MIGRATION_GUIDE_v3_to_v5.md +++ b/MIGRATION_GUIDE_v3_to_v5.md @@ -31,7 +31,7 @@ OneSignal uses a built-in **alias label** called `external_id` which supports ex Follow one of the following sections based on your previous install method of the OneSignal SDK. ### Unity Package Manager -1. If you have them, delete the directory at `Assets/OneSignal` and the xml file at `Assets/Plugins/Android/OneSignalConfig.plugin/AndroidManifest.xml` +1. If you have it, delete the directory at `Assets/OneSignal` 2. In Unity, open **Window > Package Manager** 3. From the **Package Manager** window, select **Packages:** in the top left and click on **In Project** 4. Select the OneSignal Unity SDK(s) and press the **Upgrade to 5.x.x** button (make sure to update both Android and iOS packages) @@ -39,7 +39,7 @@ Follow one of the following sections based on your previous install method of th 6. Check the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run ### Unity Asset Store -1. Delete the directory at `Assets/OneSignal` and the xml file at `Assets/Plugins/Android/OneSignalConfig.plugin/AndroidManifest.xml` +1. Delete the directory at `Assets/OneSignal` 2. In Unity, open **Window > Package Manager** 3. From the **Package Manager** window, select **Packages:** in the top left and click on **My Assets** 4. Select the **OneSignal SDK** from the list and press the **Update** button. @@ -50,13 +50,13 @@ Follow one of the following sections based on your previous install method of th 9. Navigate back to the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run ### Unitypackage Distributable -1. Delete the directory at `Assets/OneSignal` and the xml file at `Assets/Plugins/Android/OneSignalConfig.plugin/AndroidManifest.xml` +1. Delete the directory at `Assets/OneSignal` 2. Download the latest release from our [releases page](https://github.com/OneSignal/OneSignal-Unity-SDK/releases) 3. In Unity, navigate to **Assets > Import Package > Custom Package...** and select the newly downloaded `*.unitypackage` file 4. Navigate to **Window > OneSignal SDK Setup** -7. Click **Run All Steps** -8. Follow the [API Reference](#api-reference) guide below to fix any compilation errors with the new namespaces and updated method calls -9. Navigate back to the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run +5. Click **Run All Steps** +6. Follow the [API Reference](#api-reference) guide below to fix any compilation errors with the new namespaces and updated method calls +7. Navigate back to the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run ## Code Modularization @@ -259,7 +259,7 @@ Assets/OneSignal/Example/OneSignalExampleBehaviou.cs: error CS0246: The type or Assets/OneSignal/Attribution/OneSignalVSAttribution.cs: error CS0117: 'OneSignal' does not contain a definition for '...' ``` -1. Delete the directory at `Assets/OneSignal` and the xml file at `Assets/Plugins/Android/OneSignalConfig.plugin/AndroidManifest.xml` +1. Delete the directory at `Assets/OneSignal` - If you would like to regenerate the OneSignal assets, remove the OneSignal Unity SDK packages (Android, Core, iOS) from your project and import the OneSignal SDK again. 2. Check the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run diff --git a/OneSignalExample/Assets/OneSignal/MIGRATION_GUIDE_v3_to_v5.md b/OneSignalExample/Assets/OneSignal/MIGRATION_GUIDE_v3_to_v5.md index b4e00396e..62a683f27 100644 --- a/OneSignalExample/Assets/OneSignal/MIGRATION_GUIDE_v3_to_v5.md +++ b/OneSignalExample/Assets/OneSignal/MIGRATION_GUIDE_v3_to_v5.md @@ -31,7 +31,7 @@ OneSignal uses a built-in **alias label** called `external_id` which supports ex Follow one of the following sections based on your previous install method of the OneSignal SDK. ### Unity Package Manager -1. If you have them, delete the directory at `Assets/OneSignal` and the xml file at `Assets/Plugins/Android/OneSignalConfig.plugin/AndroidManifest.xml` +1. If you have it, delete the directory at `Assets/OneSignal` 2. In Unity, open **Window > Package Manager** 3. From the **Package Manager** window, select **Packages:** in the top left and click on **In Project** 4. Select the OneSignal Unity SDK(s) and press the **Upgrade to 5.x.x** button (make sure to update both Android and iOS packages) @@ -39,7 +39,7 @@ Follow one of the following sections based on your previous install method of th 6. Check the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run ### Unity Asset Store -1. Delete the directory at `Assets/OneSignal` and the xml file at `Assets/Plugins/Android/OneSignalConfig.plugin/AndroidManifest.xml` +1. Delete the directory at `Assets/OneSignal` 2. In Unity, open **Window > Package Manager** 3. From the **Package Manager** window, select **Packages:** in the top left and click on **My Assets** 4. Select the **OneSignal SDK** from the list and press the **Update** button. @@ -50,13 +50,13 @@ Follow one of the following sections based on your previous install method of th 9. Navigate back to the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run ### Unitypackage Distributable -1. Delete the directory at `Assets/OneSignal` and the xml file at `Assets/Plugins/Android/OneSignalConfig.plugin/AndroidManifest.xml` +1. Delete the directory at `Assets/OneSignal` 2. Download the latest release from our [releases page](https://github.com/OneSignal/OneSignal-Unity-SDK/releases) 3. In Unity, navigate to **Assets > Import Package > Custom Package...** and select the newly downloaded `*.unitypackage` file 4. Navigate to **Window > OneSignal SDK Setup** -7. Click **Run All Steps** -8. Follow the [API Reference](#api-reference) guide below to fix any compilation errors with the new namespaces and updated method calls -9. Navigate back to the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run +5. Click **Run All Steps** +6. Follow the [API Reference](#api-reference) guide below to fix any compilation errors with the new namespaces and updated method calls +7. Navigate back to the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run ## Code Modularization @@ -259,7 +259,7 @@ Assets/OneSignal/Example/OneSignalExampleBehaviou.cs: error CS0246: The type or Assets/OneSignal/Attribution/OneSignalVSAttribution.cs: error CS0117: 'OneSignal' does not contain a definition for '...' ``` -1. Delete the directory at `Assets/OneSignal` and the xml file at `Assets/Plugins/Android/OneSignalConfig.plugin/AndroidManifest.xml` +1. Delete the directory at `Assets/OneSignal` - If you would like to regenerate the OneSignal assets, remove the OneSignal Unity SDK packages (Android, Core, iOS) from your project and import the OneSignal SDK again. 2. Check the menu at **Window > OneSignal SDK Setup** to see if there are any remaining steps to run