forked from Farama-Foundation/ViZDoom
-
Notifications
You must be signed in to change notification settings - Fork 2
/
gridworld.py
128 lines (118 loc) · 4.25 KB
/
gridworld.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
import numpy as np
import random
import itertools
import scipy.misc
import matplotlib.pyplot as plt
class gameOb():
def __init__(self,coordinates,size,intensity,channel,reward,name):
self.x = coordinates[0]
self.y = coordinates[1]
self.size = size
self.intensity = intensity
self.channel = channel
self.reward = reward
self.name = name
class gameEnv():
def __init__(self,partial,size):
self.sizeX = size
self.sizeY = size
self.actions = 4
self.objects = []
self.partial = partial
a = self.reset()
plt.imshow(a,interpolation="nearest")
def reset(self):
self.objects = []
hero = gameOb(self.newPosition(),1,1,2,None,'hero')
self.objects.append(hero)
bug = gameOb(self.newPosition(),1,1,1,1,'goal')
self.objects.append(bug)
hole = gameOb(self.newPosition(),1,1,0,-1,'fire')
self.objects.append(hole)
bug2 = gameOb(self.newPosition(),1,1,1,1,'goal')
self.objects.append(bug2)
hole2 = gameOb(self.newPosition(),1,1,0,-1,'fire')
self.objects.append(hole2)
bug3 = gameOb(self.newPosition(),1,1,1,1,'goal')
self.objects.append(bug3)
bug4 = gameOb(self.newPosition(),1,1,1,1,'goal')
self.objects.append(bug4)
state = self.renderEnv()
self.state = state
return state
def moveChar(self,direction):
# 0 - up, 1 - down, 2 - left, 3 - right
hero = self.objects[0]
heroX = hero.x
heroY = hero.y
penalize = 0.
if direction == 0 and hero.y >= 1:
hero.y -= 1
if direction == 1 and hero.y <= self.sizeY-2:
hero.y += 1
if direction == 2 and hero.x >= 1:
hero.x -= 1
if direction == 3 and hero.x <= self.sizeX-2:
hero.x += 1
if hero.x == heroX and hero.y == heroY:
penalize = 0.0
self.objects[0] = hero
return penalize
def newPosition(self):
iterables = [ range(self.sizeX), range(self.sizeY)]
points = []
for t in itertools.product(*iterables):
points.append(t)
currentPositions = []
for objectA in self.objects:
if (objectA.x,objectA.y) not in currentPositions:
currentPositions.append((objectA.x,objectA.y))
for pos in currentPositions:
points.remove(pos)
location = np.random.choice(range(len(points)),replace=False)
return points[location]
def checkGoal(self):
others = []
for obj in self.objects:
if obj.name == 'hero':
hero = obj
else:
others.append(obj)
ended = False
for other in others:
if hero.x == other.x and hero.y == other.y:
self.objects.remove(other)
if other.reward == 1:
self.objects.append(gameOb(self.newPosition(),1,1,1,1,'goal'))
else:
self.objects.append(gameOb(self.newPosition(),1,1,0,-1,'fire'))
return other.reward,False
if ended == False:
return 0.0,False
def renderEnv(self):
#a = np.zeros([self.sizeY,self.sizeX,3])
a = np.ones([self.sizeY+2,self.sizeX+2,3])
a[1:-1,1:-1,:] = 0
hero = None
for item in self.objects:
a[item.y+1:item.y+item.size+1,item.x+1:item.x+item.size+1,item.channel] = item.intensity
if item.name == 'hero':
hero = item
if self.partial == True:
a = a[hero.y:hero.y+3,hero.x:hero.x+3,:]
b = scipy.misc.imresize(a[:,:,0],[84,84,1],interp='nearest')
c = scipy.misc.imresize(a[:,:,1],[84,84,1],interp='nearest')
d = scipy.misc.imresize(a[:,:,2],[84,84,1],interp='nearest')
a = np.stack([b,c,d],axis=2)
return a
def step(self,action):
penalty = self.moveChar(action)
reward,done = self.checkGoal()
state = self.renderEnv()
if reward == None:
print(done)
print(reward)
print(penalty)
return state,(reward+penalty),done
else:
return state,(reward+penalty),done