diff --git a/io_ogre/config.py b/io_ogre/config.py index 9d5a09a..7fb69c0 100644 --- a/io_ogre/config.py +++ b/io_ogre/config.py @@ -43,7 +43,7 @@ 'EXPORT_HIDDEN' : True, #'EXPORT_USER' : True, 'FORCE_CAMERA' : True, - 'FORCE_LAMPS' : True, + 'FORCE_LIGHTS' : True, 'NODE_ANIMATION' : True, #'NODE_KEYFRAMES' : False, diff --git a/io_ogre/ogre/scene.py b/io_ogre/ogre/scene.py index 6aee05c..6a39a62 100644 --- a/io_ogre/ogre/scene.py +++ b/io_ogre/ogre/scene.py @@ -82,7 +82,7 @@ def dot_scene(path, scene_name=None): if config.get("SELECTED_ONLY") and not ob.select_get(): if ob.type == 'CAMERA' and config.get("FORCE_CAMERA"): pass - elif ob.type == 'LAMP' and config.get("FORCE_LAMPS"): + elif ob.type == 'LIGHT' and config.get("FORCE_LIGHTS"): pass else: continue diff --git a/io_ogre/ui/__init__.py b/io_ogre/ui/__init__.py index c7e5462..95cf83c 100644 --- a/io_ogre/ui/__init__.py +++ b/io_ogre/ui/__init__.py @@ -44,7 +44,7 @@ def update_meshpreview_button_visibility(show): if meshpreviewButtonDisplayed: bpy.types.VIEW3D_PT_tools_active.remove(add_preview_button) meshpreviewButtonDisplayed = False - + elif not show and meshpreviewButtonDisplayed: bpy.types.VIEW3D_PT_tools_active.remove(add_preview_button) meshpreviewButtonDisplayed = False diff --git a/io_ogre/ui/export.py b/io_ogre/ui/export.py index 0c9080b..d4d2384 100644 --- a/io_ogre/ui/export.py +++ b/io_ogre/ui/export.py @@ -104,7 +104,7 @@ def draw(self, context): # Options associated with each section section_options = { "General" : ["EX_SWAP_AXIS", "EX_V2_MESH_TOOL_VERSION", "EX_EXPORT_XML_DELETE"], - "Scene" : ["EX_SCENE", "EX_SELECTED_ONLY", "EX_EXPORT_HIDDEN", "EX_FORCE_CAMERA", "EX_FORCE_LAMPS", "EX_NODE_ANIMATION"], + "Scene" : ["EX_SCENE", "EX_SELECTED_ONLY", "EX_EXPORT_HIDDEN", "EX_FORCE_CAMERA", "EX_FORCE_LIGHTS", "EX_NODE_ANIMATION"], "Materials" : ["EX_MATERIALS", "EX_SEPARATE_MATERIALS", "EX_COPY_SHADER_PROGRAMS", "EX_USE_FFP_PARAMETERS"], "Textures" : ["EX_DDS_MIPS", "EX_FORCE_IMAGE_FORMAT"], "Armature" : ["EX_ARMATURE_ANIMATION", "EX_SHARED_ARMATURE", "EX_ONLY_KEYFRAMES", "EX_ONLY_DEFORMABLE_BONES", "EX_ONLY_KEYFRAMED_BONES", "EX_OGRE_INHERIT_SCALE", "EX_TRIM_BONE_WEIGHTS"], @@ -223,7 +223,7 @@ def execute(self, context): if config.get('ENABLE_LOGGING') == True and file_handler != None: for logger_name in logging.Logger.manager.loggerDict.keys(): logging.getLogger(logger_name).handlers.clear() - + file_handler.flush() file_handler.close() @@ -277,12 +277,12 @@ def execute(self, context): # default=config.get('EXPORT_USER')) = {} EX_FORCE_CAMERA : BoolProperty( name="Force Camera", - description="Export active camera", + description="Export active camera, even if not selected", default=config.get('FORCE_CAMERA')) = {} - EX_FORCE_LAMPS : BoolProperty( - name="Force Lamps", - description="Export all Lamps", - default=config.get('FORCE_LAMPS')) = {} + EX_FORCE_LIGHTS : BoolProperty( + name="Force Lights", + description="Export all Lights, even if not selected", + default=config.get('FORCE_LIGHTS')) = {} EX_NODE_ANIMATION : BoolProperty( name="Export Node Animations", description="Export Node Animations, these are animations of the objects properties like position, rotation and scale", @@ -294,7 +294,7 @@ def execute(self, context): #Don't select this option if you have any fine tuning of the F-Curves in Blender, since they won't get exported. #NOTE: Node Animations based on the 'Follow Path' constraint will most likely fail with this option set to True.""", # default=config.get('NODE_KEYFRAMES')) = {} - + # Materials EX_MATERIALS : BoolProperty( name="Export Materials", @@ -324,7 +324,7 @@ def execute(self, context): name="Convert Images", description="Convert all textures to selected image format", default=config.get('FORCE_IMAGE_FORMAT')) = {} - + # Armature EX_ARMATURE_ANIMATION : BoolProperty( name="Armature Animation", diff --git a/io_ogre/util.py b/io_ogre/util.py index 7ddd338..749b36c 100644 --- a/io_ogre/util.py +++ b/io_ogre/util.py @@ -700,8 +700,9 @@ def wordwrap( txt ): def get_lights_by_type( T ): r = [] for ob in bpy.context.scene.objects: - if ob.type=='LAMP': - if ob.data.type==T: r.append( ob ) + if ob.type == 'LIGHT': + if ob.data.type == T: + r.append( ob ) return r invalid_chars_in_name = '"<>\:' # "<> is xml prohibited, : is Ogre prohibited, \ is standard escape char