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game.js
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game.js
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import {update as updateSnake, draw as drawSnake,SNAKE_SPEED,getSnakeHead,snakeIntersection} from './snake.js'
import { update as updateFood, draw as drawFood} from './food.js'
import {outsideGrid} from './grid.js'
let lastRenderTime =0
let gameOver = false
const gameBoard= document.getElementById('game-board')
var timer;
var ele = document.getElementById('timer');
function main(currentTime){
if (gameOver) {
if (confirm('You lost. Press ok to restart.')) {
window.location = 'front.html'
}
return none
}
window.requestAnimationFrame(main)
const secondsSinceLastRender=(currentTime-lastRenderTime)/1000
if (secondsSinceLastRender< 1/SNAKE_SPEED) return
lastRenderTime= currentTime
update()
draw()
}
(function (){
var sec = 0;
timer = setInterval(()=>{
ele.innerHTML = '00:'+sec;
sec ++;
}, 1000) // each 1 second
})()
window.requestAnimationFrame(main)
function update(){
updateSnake()
updateFood()
checkDeath()
}
function draw(){
gameBoard.innerHTML= ''
drawSnake(gameBoard)
drawFood(gameBoard)
}
function checkDeath(){
gameOver = outsideGrid(getSnakeHead())|| snakeIntersection()
}