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Godotzilla

Godotzilla is a Godzilla: Monster of Monsters-styled framework made for Godot 4.3.

This framework can be used for anything you want, this includes but not limited to:

  • GMoM remakes
  • NES Godzilla Creepypasta remakes
  • playable NGC fan stories.

Features

  • 2 playable characters: Godzilla and Mothra
  • Everything essential for a GMoM-styled game is present:
    • Levels
    • Bosses (includes a Mothra boss template)
    • Boards
    • Title screen
    • Main menu
    • "Pass word game"
    • Settings
    • Credits
  • Save system
    • With encryption and (hopefully working) protection against using other people's save files
  • Wide screen support (togglable)
  • Gamepad support
    • Tested with cheap controllers as well as Dualshock 4 and Xbox One controllers
  • In-game control remapping
  • Pause menu with settings
  • Reusable components for characters and enemies:
    • State machine
    • Health component, power component, attack component
  • Tutorials! (You should at least check out the "Framework overview" one, it also includes how to properly import the framework into Godot without errors)
  • And more!

Credits

  • Nintorch - main developer of the framework
  • FreKay Planet - sprite rips of Mothra
  • Cioss - NES controller sprite for "Controls" menu
  • Special thanks to MadzillaKOTH and Dino for following the development of the framework, giving me motivation to work on it and testing and Z-9 Lurker as well for testing
  • "Godzilla: Monster of Monsters" NES game © Toho Co., Ltd. & Compile
  • Godzilla and related characters © Toho Co., Ltd.
  • Nintendo Entertainment System (NES) © Nintendo

This project is not affiliated with nor endorsed by Toho, Compile or Nintendo. It's a fan-made non-profit project made for fun.