Godotzilla is a Godzilla: Monster of Monsters-styled framework made for Godot 4.3.
This framework can be used for anything you want, this includes but not limited to:
- GMoM remakes
- NES Godzilla Creepypasta remakes
- playable NGC fan stories.
- 2 playable characters: Godzilla and Mothra
- Everything essential for a GMoM-styled game is present:
- Levels
- Bosses (includes a Mothra boss template)
- Boards
- Title screen
- Main menu
- "Pass word game"
- Settings
- Credits
- Save system
- With encryption and (hopefully working) protection against using other people's save files
- Wide screen support (togglable)
- Gamepad support
- Tested with cheap controllers as well as Dualshock 4 and Xbox One controllers
- In-game control remapping
- Pause menu with settings
- Reusable components for characters and enemies:
- State machine
- Health component, power component, attack component
- Tutorials! (You should at least check out the "Framework overview" one, it also includes how to properly import the framework into Godot without errors)
- And more!
- Nintorch - main developer of the framework
- FreKay Planet - sprite rips of Mothra
- Cioss - NES controller sprite for "Controls" menu
- Special thanks to MadzillaKOTH and Dino for following the development of the framework, giving me motivation to work on it and testing and Z-9 Lurker as well for testing
- "Godzilla: Monster of Monsters" NES game © Toho Co., Ltd. & Compile
- Godzilla and related characters © Toho Co., Ltd.
- Nintendo Entertainment System (NES) © Nintendo
This project is not affiliated with nor endorsed by Toho, Compile or Nintendo. It's a fan-made non-profit project made for fun.