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Hard Unreal Editor crash when attempting to connect (UE 5.0.2) #20
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Hi @ralphkok, do you experience this issue on Mac with Apple Silicon? |
Hi @tustanivsky, I am running it on a MacBook Pro with an Intel Core i9 processor and a Radeon Pro Vega 20 4GB graphics card. |
Have you try to generate a sln file? |
I am on MacOS, so am not using Visual Studio. I do have an Xcode workspace setup for the project though, and can build it without any issues. |
I've faced similar issues on Mac as well. For some reason native mosquito libraries which are used in this plugin under the hood can't be loaded when starting the editor. Apparently, something has changed in UE5 or with the recent MacOS update that breaks the dylib's loading |
I have re-downloaded to try again afresh with UE 5.0.3, and am now getting the attached messages, saying that the dylib files cannot be opened because the developer cannot be verified. |
@ralphkok Try to open |
Thank you for the pointer @tustanivsky. What I have found so far is that disabling the line where the thread is created in UMqttClient::Connect() prevents it from crashing. I can see a subsequent log message, but of course no actual connection is made: I will continue to investigate, to see if I can narrow it down any further. |
I had a similar problem on Apple Silicon, where the crash was caused by a missing libssl and libcrypto: Please check out my comment here: #25 |
I can successfully load and use this plugin in Unreal Engine 5.0.2, but as soon as I add a Connect node, the editor will crash when I try to run.
The crash report summary is quite unhelpful:
Some interesting bits I found in the crash log:
And:
And finally:
Attached is the MQTT section of my level blueprint.
Note that the same happens when I leave out the error and message callbacks. Further note that I can run it fine with everything except the Connect node. As soon as I add that and run, this crash occurs.
Any insights on where to look or what to try would be highly appreciated.
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