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Hosted instance could hit Mojang rate-limits and some skins fail to renderer as a result #16
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@DanielSchmerber hey there, apologies for not getting to you sooner. I had a look at the tracing logs from these specific requests and I noticed that my hosted instance was hit with a rate limit (http error 429), served by Mojang on requests for game-profile lookups from Uuids. Has this issue been causing much impact? If so, I'd have to look at ways of balancing these outgoing requests on the hosted instance somehow. |
Hello, thanks for taking the time to look into the Problem! As ratelimits are the Issue, i will make efforts to reduce the amount of request being sent to the service. |
@DanielSchmerber Feel free to keep sending your usual amount of requests to the web server, you don't have to worry about it ^^ In the meantime, if you hit any issues on this again, feel free message here, or through Discord ( |
Hey @DanielSchmerber, just to keep you updated on this, commit e621000 introduced a way of load-balancing outgoing requests to Mojang. Right now, the public instance is using this feature to try and avoid rate-limits. And like I said in my previous comment, feel free to send your normal requests to the service. |
Hello
Some skins return a normal steve instead of theire actual skin.
I tried rendering the skin of the player juliu_Z (https://de.namemc.com/profile/juliu_Z.2)
the UUID is ac047308-c017-49e1-b3a4-01d7bd9b2bd1
https://nmsr.nickac.dev/fullbody/ac047308-c017-49e1-b3a4-01d7bd9b2bd1 returns a Default skin despite him having a skin
This issue occurs on multiple Accounts i have tried, but not all
I have not yet found a pattern which skins do not work
Other examples are
66b374c5-d379-47f7-b845-a0f5f8375a0a
f791e6b9-d8e5-4f53-a869-de491cdf4df5
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