From 8ed466bf245e600cefb186fea547960b6b3de31f Mon Sep 17 00:00:00 2001 From: Kory Dondzila Date: Sat, 31 Aug 2024 06:30:42 -0500 Subject: [PATCH] Shivers: Add collect behavior option. (#3854) * Add collect behavior option. * Add comma Co-authored-by: Scipio Wright --------- Co-authored-by: Scipio Wright --- worlds/shivers/Options.py | 16 ++++++++++++++++ worlds/shivers/__init__.py | 3 ++- 2 files changed, 18 insertions(+), 1 deletion(-) diff --git a/worlds/shivers/Options.py b/worlds/shivers/Options.py index 2f33eb18e5d1..72791bef3e7b 100644 --- a/worlds/shivers/Options.py +++ b/worlds/shivers/Options.py @@ -92,6 +92,21 @@ class FullPots(Choice): option_mixed = 2 +class PuzzleCollectBehavior(Choice): + """ + Defines what happens to puzzles on collect. + - Solve None: No puzzles will be solved when collected. + - Prevent Out Of Logic Access: All puzzles, except Red Door and Skull Door, will be solved when collected. + This prevents out of logic access to Gods Room and Slide. + - Solve All: All puzzles will be solved when collected. (original behavior) + """ + display_name = "Puzzle Collect Behavior" + option_solve_none = 0 + option_prevent_out_of_logic_access = 1 + option_solve_all = 2 + default = 1 + + @dataclass class ShiversOptions(PerGameCommonOptions): ixupi_captures_needed: IxupiCapturesNeeded @@ -104,3 +119,4 @@ class ShiversOptions(PerGameCommonOptions): early_lightning: EarlyLightning location_pot_pieces: LocationPotPieces full_pots: FullPots + puzzle_collect_behavior: PuzzleCollectBehavior diff --git a/worlds/shivers/__init__.py b/worlds/shivers/__init__.py index a2d7bc14644e..3ca87ae164f2 100644 --- a/worlds/shivers/__init__.py +++ b/worlds/shivers/__init__.py @@ -219,7 +219,8 @@ def fill_slot_data(self) -> dict: "ElevatorsStaySolved": self.options.elevators_stay_solved.value, "EarlyBeth": self.options.early_beth.value, "EarlyLightning": self.options.early_lightning.value, - "FrontDoorUsable": self.options.front_door_usable.value + "FrontDoorUsable": self.options.front_door_usable.value, + "PuzzleCollectBehavior": self.options.puzzle_collect_behavior.value, }