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WebGL build #6
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is system.reactive included on nethereum? try to use Unity .NET dll instead |
I have included all dlls so everyone can experiment at their own will. I might create different versions of the packaged dlls (advance mode with all). |
I've just clone this repo and wanted to build it for WebGL without any changes in dlls. And yeah, system.reactive is included in the repo. |
@AmirArdroudi it is my bad when you are working on webgl you won't need half of the dlls, I will make a webgl specific version. |
@juanfranblanco Hey, still seeing the issue. However It sounds like simply disabling some DLLs will allow it to work properly. You wont need to create a new repo or a webgl specific version. You can simply toggle these options for the build versions you would like. |
Yes, the DLLs are added for completeness. So just a minimal set for users getting started as they don't know which ones might be ideal. |
Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: sendfile This is the issue i am receiving when building for WebGL, what do i need to do. I just cloned and build the exact project. |
for the "Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js: undefined symbol: sendfile" Did anyone found anything? |
Library\Bee ? |
There is another template https://github.com/Nethereum/Nethereum.Unity.Webgl |
For me it was something else, i had the library/bee problem after upgrading to unity 2021, after creating a new project and importing plugin by plugin, asset by asset, building everytime i was adding something new after 2 hours and a half it finally worked with full project migrated. I really appreciate your answer man thanks anyway! |
Glad you are sorted, what a pain the migration |
This is for Unity 2021+, but not for 2020. Is there any other working templates for 2020? |
Hey guys, I have some errors on building for webgl. any idea?
ArgumentException: The Assembly WindowsBase is referenced by System.Reactive ('Assets/Plugins/System.Reactive.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List
1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List
1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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