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title.c
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title.c
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/*
* Ativayeban, title screen code file
* Copyright (C) 2014 Nebuleon Fumika <[email protected]>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdbool.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_image.h"
#include "main.h"
#include "init.h"
#include "platform.h"
#include "game.h"
#include "title.h"
#include "bg.h"
#include "text.h"
static bool WaitingForRelease = false;
static char* WelcomeMessage = NULL;
void TitleScreenGatherInput(bool* Continue)
{
SDL_Event ev;
while (SDL_PollEvent(&ev))
{
if (IsEnterGamePressingEvent(&ev))
WaitingForRelease = true;
else if (IsEnterGameReleasingEvent(&ev))
{
WaitingForRelease = false;
ToGame();
if (WelcomeMessage != NULL)
{
free(WelcomeMessage);
WelcomeMessage = NULL;
}
return;
}
else if (IsExitGameEvent(&ev))
{
*Continue = false;
if (WelcomeMessage != NULL)
{
free(WelcomeMessage);
WelcomeMessage = NULL;
}
return;
}
}
}
void TitleScreenDoLogic(bool* Continue, bool* Error, Uint32 Milliseconds)
{
AdvanceBackground(Milliseconds);
}
void TitleScreenOutputFrame()
{
DrawBackground();
if (SDL_MUSTLOCK(Screen))
SDL_LockSurface(Screen);
PrintStringOutline32(WelcomeMessage,
SDL_MapRGB(Screen->format, 255, 255, 255),
SDL_MapRGB(Screen->format, 0, 0, 0),
Screen->pixels,
Screen->pitch,
0,
0,
SCREEN_WIDTH,
SCREEN_HEIGHT,
CENTER,
MIDDLE);
if (SDL_MUSTLOCK(Screen))
SDL_UnlockSurface(Screen);
SDL_Flip(Screen);
}
void ToTitleScreen(void)
{
if (WelcomeMessage == NULL)
{
int Length = 2, NewLength;
WelcomeMessage = malloc(Length);
while ((NewLength = snprintf(WelcomeMessage, Length, "Welcome to ATIVAYEBAN\n\nPress %s to play\nor %s to exit\n\nIn-game:\n%s to move around\n%s to pause\n%s to exit", GetEnterGamePrompt(), GetExitGamePrompt(), GetMovementPrompt(), GetPausePrompt(), GetExitGamePrompt())) >= Length)
{
Length = NewLength + 1;
WelcomeMessage = realloc(WelcomeMessage, Length);
}
}
GatherInput = TitleScreenGatherInput;
DoLogic = TitleScreenDoLogic;
OutputFrame = TitleScreenOutputFrame;
}