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game.js
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game.js
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
$(document).on("keypress touchstart", function() {
if (!started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(function() {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("success");
if (userClickedPattern.length === gamePattern.length){
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
console.log("wrong");
//1. In the sounds folder, there is a sound called wrong.mp3, play this sound if the user got one of the answers wrong.
playSound("wrong");
//2. In the styles.css file, there is a class called "game-over", apply this class to the body of the website when the user gets one of the answers wrong and then remove it after 200 milliseconds.
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
//3. Change the h1 title to say "Game Over, Press Any Key to Restart" if the user got the answer wrong.
$("#level-title").text("Game Over, Press Any Key to Restart");
startOver();
}
}
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
function startOver(){
started=false;
gamePattern=[];
level=0;
}