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makeEXE.sh
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makeEXE.sh
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#!/bin/bash
release=${1:-"NO_RELEASE"}
#
# create build dir if does not exist, cd to build, conan install and then qmake
#
mkdir -p build
cd build
rm -fr *.app *dmg
#
# conan install
#
conan install .. --build missing
cmd_status=$?
if [[ $cmd_status != 0 ]]
then
echo "PBE: conan install failed";
exit $cmd_status;
fi
#
# qmake
#
if [ -n "$release" ] && [ "$release" = "release" ]; then
echo "******** RELEASE BUILD *************"
qmake QMAKE_CXXFLAGS+=-D_SC_RELEASE ../PBE.pro
else
echo "********* NON RELEASE BUILD ********"
qmake ../PBE.pro
fi
cmd_status=$?
if [[ $cmd_status != 0 ]]
then
echo "PBE: qmake failed";
exit $cmd_status;
fi
#
# make
#
touch ../WorkflowAppPBE.cpp
make -j 4
cmd_status=$?;
if [[ $cmd_status != 0 ]]
then
echo "PBE: make failed";
exit $cmd_status;
fi
# copy examples
if [[ "$OSTYPE" == "darwin"* ]]
then
cp -r ../Examples ./PBE.app/contents/MacOS
else
#
echo "No Examples Copied"
fi