From 5f6a0a92664edb3e1ffb65115ec66a6dab24c1ab Mon Sep 17 00:00:00 2001 From: Byron Mallett Date: Wed, 7 Dec 2022 18:02:00 +1300 Subject: [PATCH] Updated README with new images and snap to source timecode instructions --- README.md | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 0545ca9..21d15bc 100644 --- a/README.md +++ b/README.md @@ -8,15 +8,25 @@ To install, create a folder named `FBXTimecodeImport` in either your engine plug ## Usage +### Setup + +![image](https://user-images.githubusercontent.com/795851/206091983-89c958e3-ff52-4ab3-834e-ff50971fe92d.png) + +Make sure that `Audo inject timecode into anim sequences` is checked in `Project Settings->FBX Timecode Importing`. + ### Injecting timecode in animation sequences -Import an FBX animation asset into UE as normal. The plugin automatically will inject the local timespan from the FBX file into the custom timecode bone attributes defined in the `Bone Timecode Custom Attribute Name Settings` array in your project settings. +Import an FBX animation asset into UE as normal. The plugin automatically will inject the local timespan from the FBX file into the custom timecode bone attributes defined in the `Bone Timecode Custom Attribute Name Settings` array in your project settings. The default attribute names are `TCHour`, `TCMinute`, `TCSecond`, `TCFrame`, `TCSubframe`, `TCRate`. + +When you add your animation sequence to a new level sequence, it will automatically populate the `Source Timecode` property accessible when you right+click the animation section and access the section properties. + +![image](https://user-images.githubusercontent.com/795851/206092634-af38b2fa-171a-47d6-b62c-d1b21ecf999b.png) -The default attribute names are `TCHour`, `TCMinute`, `TCSecond`, `TCFrame`, `TCSubframe`, `TCRate`. ### Sequencer commands -![Image showing the snap section to timecode command in the Unreal sequencer window](https://media.github.wgtn.ac.nz/user/54/files/7dc6adfb-2098-4f5a-8672-65256351998c) -A new button will have been added to the toolbar of your sequencer containing timecode related commands. The command `Snap section to source timecode` will move a selected section in the sequencer to the timecode specified in its source timecode property. +![image](https://user-images.githubusercontent.com/795851/206092328-ab04f82f-be50-4156-90ce-620a2ff75136.png) + +In the sequencer, you can snap your animation sequence to its source timecode property using the `Snap Sections to Timeline Using Source Timecode` command. ## Configuration