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Makefile.msvc
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Makefile.msvc
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# Shadow Warrior Makefile for Microsoft Make
RELEASE=1
# Engine options
# USE_POLYMOST - enables Polymost renderer
# USE_OPENGL - enables OpenGL support in Polymost
# Define as 0 to disable OpenGL
# Define as 1 (or 2) for GL 2.0/2.1 profile
# USE_ASM - enables the use of assembly code
USE_POLYMOST=1
USE_OPENGL=1
USE_ASM=1
EROOT=jfbuild
MACTROOT=jfmact
AUDIOLIBROOT=jfaudiolib
# Create Makefile.msvcuser yourself to provide your own overrides
# for configurable values
!if EXIST(Makefile.msvcuser)
!include Makefile.msvcuser
!endif
SRC=src
RSRC=rsrc
EINC=$(EROOT)\include
ELIB=$(EROOT)\src
INC=$(SRC)
o=obj
res=res
ENGINELIB=engine.lib
EDITORLIB=build.lib
flags_cl=
flags_rc=
!if "$(PLATFORM)" == "X64" || "$(PLATFORM)" == "x64"
flags_rc=/d_M_AMD64
USE_ASM=0
!elseif "$(PLATFORM)" == "ARM"
# Some day, perhaps.
USE_ASM=0
!else
flags_cl=/arch:IA32
!endif
!if $(RELEASE)
# release options
flags_cl=$(flags_cl) /Ox
flags_link=/RELEASE
!else
# debugging options
flags_cl=$(flags_cl) /Ot /Z7
flags_link=/DEBUG
!endif
ENGINEOPTS=/DRENDERTYPEWIN=1
!if $(USE_POLYMOST)
ENGINEOPTS=$(ENGINEOPTS) /DUSE_POLYMOST=$(USE_POLYMOST)
!endif
!if $(USE_OPENGL)
ENGINEOPTS=$(ENGINEOPTS) /DUSE_OPENGL=$(USE_OPENGL)
!endif
!if $(USE_ASM)
ENGINEOPTS=$(ENGINEOPTS) /DUSE_ASM=$(USE_ASM)
!endif
!include $(AUDIOLIBROOT)/Makefile.msvcshared
CC=cl
RC=rc
LINK=link
OURCFLAGS=/nologo /MD /J $(flags_cl) \
/I$(INC) /I$(EINC) /I$(MACTROOT) /I$(AUDIOLIBROOT)\include \
$(ENGINEOPTS)
LIBS=user32.lib gdi32.lib shell32.lib ws2_32.lib comctl32.lib comdlg32.lib ole32.lib uxtheme.lib xinput9_1_0.lib
LINKFLAGS=/opt:ref /nologo $(flags_link) /LIBPATH:$(AUDIOLIBROOT)\third-party\msvc\lib$(PLATFORM)
RFLAGS=/nologo /i$(EINC) /i$(SRC) $(flags_rc)
EXESUFFIX=.exe
JMACTOBJ=$(MACTROOT)\util_lib.$o \
$(MACTROOT)\file_lib.$o \
$(MACTROOT)\control.$o \
$(MACTROOT)\keyboard.$o \
$(MACTROOT)\mouse.$o \
$(MACTROOT)\mathutil.$o \
$(MACTROOT)\scriplib.$o \
$(MACTROOT)\animlib.$o
GAMEOBJS=$(SRC)\actor.$o \
$(SRC)\ai.$o \
$(SRC)\anim.$o \
$(SRC)\border.$o \
$(SRC)\break.$o \
$(SRC)\bunny.$o \
$(SRC)\cache.$o \
$(SRC)\cheats.$o \
$(SRC)\colormap.$o \
$(SRC)\config.$o \
$(SRC)\console.$o \
$(SRC)\coolg.$o \
$(SRC)\coolie.$o \
$(SRC)\copysect.$o \
$(SRC)\demo.$o \
$(SRC)\draw.$o \
$(SRC)\eel.$o \
$(SRC)\game.$o \
$(SRC)\girlninj.$o \
$(SRC)\goro.$o \
$(SRC)\grpscan.$o \
$(SRC)\hornet.$o \
$(SRC)\interp.$o \
$(SRC)\interpsh.$o \
$(SRC)\inv.$o \
$(SRC)\jplayer.$o \
$(SRC)\jsector.$o \
$(SRC)\jweapon.$o \
$(SRC)\lava.$o \
$(SRC)\light.$o \
$(SRC)\mclip.$o \
$(SRC)\menus.$o \
$(SRC)\miscactr.$o \
$(SRC)\morph.$o \
$(SRC)\net.$o \
$(SRC)\ninja.$o \
$(SRC)\panel.$o \
$(SRC)\player.$o \
$(SRC)\predict.$o \
$(SRC)\quake.$o \
$(SRC)\ripper.$o \
$(SRC)\ripper2.$o \
$(SRC)\rooms.$o \
$(SRC)\rotator.$o \
$(SRC)\rts.$o \
$(SRC)\save.$o \
$(SRC)\scrip2.$o \
$(SRC)\sector.$o \
$(SRC)\serp.$o \
$(SRC)\setup.$o \
$(SRC)\skel.$o \
$(SRC)\skull.$o \
$(SRC)\slidor.$o \
$(SRC)\sounds.$o \
$(SRC)\spike.$o \
$(SRC)\sprite.$o \
$(SRC)\sumo.$o \
$(SRC)\swconfig.$o \
$(SRC)\sync.$o \
$(SRC)\text.$o \
$(SRC)\track.$o \
$(SRC)\vator.$o \
$(SRC)\vis.$o \
$(SRC)\wallmove.$o \
$(SRC)\warp.$o \
$(SRC)\weapon.$o \
$(SRC)\zilla.$o \
$(SRC)\zombie.$o \
$(SRC)\saveable.$o \
$(SRC)\gameres.$(res) \
$(SRC)\startwin_game.$o \
$(JMACTOBJ)
EDITOROBJS=$(SRC)\jnstub.$o \
$(SRC)\brooms.$o \
$(SRC)\bldscript.$o \
$(SRC)\jbhlp.$o \
$(SRC)\colormap.$o \
$(SRC)\buildres.$(res)
# Source-control version stamping
!if [git --version >nul] == 0
GAMEOBJS=$(GAMEOBJS) $(SRC)\version-auto.$o
EDITOROBJS=$(EDITOROBJS) $(SRC)\version-auto.$o
!else
GAMEOBJS=$(GAMEOBJS) $(SRC)\version.$o
EDITOROBJS=$(EDITOROBJS) $(SRC)\version.$o
!endif
# RULES
{$(MACTROOT)}.c{$(MACTROOT)}.$o:
$(CC) /c $(CFLAGS) $(OURCFLAGS) /Fo$@ $<
{$(SRC)}.c{$(SRC)}.$o:
$(CC) /c $(CFLAGS) $(OURCFLAGS) /Fo$@ $<
{$(SRC)}.cpp{$(SRC)}.$o:
$(CC) /c $(CFLAGS) $(OURCFLAGS) /Fo$@ $<
{$(SRC)}.rc{$(SRC)}.$(res):
$(RC) $(RFLAGS) /fo$@ /r $<
# TARGETS
all: sw$(EXESUFFIX) build$(EXESUFFIX) ;
sw$(EXESUFFIX): $(GAMEOBJS) $(ELIB)\$(ENGINELIB) $(AUDIOLIBROOT)\$(JFAUDIOLIB)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(LINKFLAGS) /MAP $** $(LIBS) $(JFAUDIOLIB_LINKFLAGS) msvcrt.lib
build$(EXESUFFIX): $(EDITOROBJS) $(ELIB)\$(ENGINELIB) $(ELIB)\$(EDITORLIB)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(LINKFLAGS) /MAP $** $(LIBS) msvcrt.lib
!include Makefile.deps
enginelib editorlib: AlwaysBuild
cd "$(EROOT)"
$(MAKE) /f Makefile.msvc /$(MAKEFLAGS) USE_POLYMOST=$(USE_POLYMOST) USE_OPENGL=$(USE_OPENGL) USE_ASM=$(USE_ASM) $@
cd "$(MAKEDIR)"
jfaudiolib: AlwaysBuild
cd "$(AUDIOLIBROOT)"
$(MAKE) /f Makefile.msvc /$(MAKEFLAGS) RELEASE=$(RELEASE)
cd "$(MAKEDIR)"
$(SRC)\version-auto.c: AlwaysBuild
cmd /c tools\generateversion.cmd > $@
AlwaysBuild: ;
$(ELIB)\$(EDITORLIB): editorlib ;
$(ELIB)\$(ENGINELIB): enginelib ;
$(AUDIOLIBROOT)\$(JFAUDIOLIB): jfaudiolib ;
# PHONIES
clean:
-del /q $(GAMEOBJS) $(EDITOROBJS)
cd "$(EROOT)"
$(MAKE) /f Makefile.msvc $@
cd "$(MAKEDIR)"
cd "$(AUDIOLIBROOT)"
$(MAKE) /f Makefile.msvc $@
cd "$(MAKEDIR)"
veryclean: clean
-del /q sw$(EXESUFFIX) build$(EXESUFFIX)
cd "$(EROOT)"
$(MAKE) /f Makefile.msvc $@
cd "$(MAKEDIR)"