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Testing
Philip Lamb edited this page Jun 15, 2020
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First, uninstall any existing build of Firefox Reality, and then Sideload the test build.
- Perform a voice search and click on a result
- Enter a URL from the keyboard, bookmark, and load from the bookmarks tab
- Load a streaming 360 video and ensure you can watch it all the way through
- Load and watch a 2D video and resize the window and ensure it continues playing and you can adjust the size
- Switching device from right to left handed
- Switch device to another language and ensure UI and voice search have switched
- Enable by setting
On
inSettings > Crash Reporting
- Launch the URL in Firefox Reality:
about:crashparent
adb shell am start -a android.intent.action.VIEW -n org.mozilla.vrbrowser/org.mozilla.vrbrowser.VRBrowserActivity -d "about:crashparent"
- Enter in the Terminal:
adb logcat filter1:V | grep -i "GeckoCrashReporter: Successfully sent crash report"
- If works you should see a line, like so:
11-28 16:42:37.531 6236 6257 I GeckoCrashReporter: Successfully sent crash report: bp-a0c6a437-e8e7-405e-b91e-1449f0181128
- WebXR: https://immersive-web.github.io/webxr-samples/
- WebVR (deprecated): https://webvr.info/samples/
- Delight VR video player: https://delight-vr.com/video-player-module/
- ThreeJS WebXR examples: https://threejs.org/examples/?q=webxr
- Moonrider: https://moonrider.xyz/
- Babylon XR examples: https://doc.babylonjs.com/how_to/webxr_demos_and_examples
- WebVR UI Interaction: https://playcanv.as/p/TAYVQgU2/
- Hello WebXR: https://mixedreality.mozilla.org/hello-webxr/
- Jumpy Balls: https://mixedreality.mozilla.org/jumpy-balls/
- Hubs: https://hubs.mozilla.com/
- Unity WebXR exporter: https://mixedreality.mozilla.org/unity-webxr-export/
- General HTTP command-response: https://httpbin.com or http://httpbin.com (insecure)
- SSL connections: https://badssl.com/
- User agent permissions: https://permission.site/ or http://permission.site/ (insecure)
- DRM/EME media playback tests: https://bitmovin.com/demos/drm
- WebGL report https://webglreport.com/ (WebGL 1) or https://webglreport.com/?v=2 (WebGL 2)
- WebGL conformance tests: https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html
- WebRTC: https://test.webrtc.org/