[BUG] MRTK URP support for Unity 2021 (URP 12.1.12+) #449
Labels
Needs: Triage
Needs to be triaged.
Type: Bug
A problem with an existing feature that can be fixed with the next patched release.
MRTK URP support for Unity 2021 (URP 12.1.12+)
Installing MRTK in a Unity 2021 project that is using URP incorrectly produces invisible materials. When the MRTK Standard opaque shader is applied the material is incorrectly invisible. The problem is not seen in Unity 2020 projects. The problem occurs for both MRTK v2 and v3.
To reproduce
Steps to reproduce the behavior:
Expected behavior
The Shader should display the color as stipulated in the shader settings
Screenshots
Expected (from Unity 2020)
Unity 2021
MRTK 2
MRTK 3
Your setup (please complete the following information)
2021.3.29f1
2020.3.42 (used to produce the working examples)
MRTK2 2.8.3
MRKT3 3.0.0-pre18
Target platform (please complete the following information)
Additional context
Add any other context about the problem here.
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