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Stretch Goals #47

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Delocuro opened this issue Jul 5, 2015 · 4 comments
Open
4 tasks

Stretch Goals #47

Delocuro opened this issue Jul 5, 2015 · 4 comments

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@Delocuro
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Delocuro commented Jul 5, 2015

This is basically just all the stuff we either can't finish now due to code limitations, or is just very complicated to add and somewhat low priority. No real deadline for these, so they can get finished whenever.

  • Players' starting and maximum Hunger should be configurable just like Health.
  • Custom Villager trades need adding (requires Forge support first).
  • Right-clicking any container while holding a Backpack or Satchel should open the inventory with the Backpack/Satchel's inventory on the bottom, rather than the player's.
  • Minestrappolation Seeds (Pepper, Celery, Rice, and Tomato) should all be usable in leading and breeding Chickens.
@dportuesi
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I would like to believe point three is impossible. I don't think you can change that, opening the players inventory is hard coded into every container. There is no way to "Over write it" so to speak.

@medsal15
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I know a mod with its own villager trades for 1.8.9. It went around by adding its own villagers (replacing the vanilla ones). I hope this information will help.

@werty1124
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@medsal15 Not sure we really want to go the replacing villagers route, but i'll take a look at it

@Delocuro
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@SoBiohazardous So did I until I started dinking around in the container code while fixing 4.3.0 stuff. We definitely can't overwrite the containers themselves, but I think we actually could do it by overwriting the backpack code so that if you right-click while looking at a tile entity container it replaces the backpack slots where the inventory would go with the inventory of the selected container. Would probably be pretty complicated to get working properly, but it's definitely possible. :D

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