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Aerian Tools #23

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3 of 17 tasks
Clashsoft opened this issue May 4, 2016 · 3 comments
Open
3 of 17 tasks

Aerian Tools #23

Clashsoft opened this issue May 4, 2016 · 3 comments
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@Clashsoft
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Clashsoft commented May 4, 2016

  • Tools and Swords
    • Goldwood
    • Aerock
    • White Gold
    • Holium
    • Obsidian Ingots
    • Pro Alloy
  • Armor Items
    • White Gold
    • Holium
    • Obsidian Ingots
    • Pro Alloy
    • Leather, Iron, Gold, and Diamond Gloves
  • Bows
    • Goldwood
    • Pro Alloy
  • Remove the empty mdm_tools tab.
@Clashsoft Clashsoft self-assigned this May 4, 2016
@Clashsoft Clashsoft added this to the 1.7.10-0.1.0-alpha milestone May 4, 2016
@Delocuro
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Delocuro commented May 6, 2016

Removed Skybark and Willow, since those will just make wood tools like any other type of normal wood. I'll start working on textures for the other ones.

@Clashsoft
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Clashsoft commented May 6, 2016

I don't know if removing Skybark Tools is a good idea. Goldwood is not that common in most Aerian biomes, and I want to make vanilla tools ineffective in the Aerius anyway. Not having Skybark tools might make it hard for users to get starting tools if their portal ends up in an unlucky spot.

@Delocuro
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Delocuro commented May 6, 2016

Eh, I'd actually disagree with making Vanilla tools ineffective. I think one of the older versions of the Aether did that, and it kind of ruined the immersion/continuity of the dimension within the vanilla gameplay progression — you'd spend a ton of time enchanting all your Vanilla tools and creating a good, long-lasting toolset, only to have them all become pretty much useless the moment you enter the Aether.

I'd say keep all the basic blocks (stone, dirt, logs, etc) minable with their normal vanilla levels of tools, but make the ores only minable with diamond plus, since that would allow for further toolset progression without making it annoying to mine the basic Aerius blocks before getting higher tier Aerius toolsets.

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