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gradle.properties
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gradle.properties
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modName = Hodgepodge
# This is a case-sensitive string to identify your mod. Convention is to use lower case.
modId = hodgepodge
modGroup = com.mitchej123.hodgepodge
# WHY is there no version field?
# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
# Will update your build.gradle automatically whenever an update is available
autoUpdateBuildScript = false
minecraftVersion = 1.7.10
forgeVersion = 10.13.4.1614
# Select a username for testing your mod with breakpoints. You may leave this empty for a random user name each time you
# restart Minecraft in development. Choose this dependent on your mod:
# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
developmentEnvironmentUserName = Developer
# Define a source file of your project with:
# public static final String VERSION = "GRADLETOKEN_VERSION";
# The string's content will be replaced with your mods version when compiled. You should use this to specify your mod's
# version in @Mod([...], version = VERSION, [...])
# Leave these properties empty to skip individual token replacements
replaceGradleTokenInFile = Hodgepodge.java
gradleTokenModId =
gradleTokenModName =
gradleTokenVersion = GRADLETOKEN_VERSION
gradleTokenGroupName =
# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise you can
# leave this property empty.
# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
apiPackage =
# Specify the configuration file for Forge's access transformers here. I must be placed into /src/main/resources/META-INF/
# Example value: mymodid_at.cfg
accessTransformersFile =
# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
usesMixins = true
# Adds some debug arguments like verbose output and export
usesMixinDebug = true
# Specify the location of your implementation of IMixinPlugin. Leave it empty otherwise.
mixinPlugin =
# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
mixinsPackage = mixins
# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
# This parameter is for legacy compatability only
# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
coreModClass = core.HodgepodgeCore
# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
containsMixinsAndOrCoreModOnly = false
# If enabled, you may use 'shadowImplementation' for dependencies. They will be integrated in your jar. It is your
# responsibility check the licence and request permission for distribution, if required.
usesShadowedDependencies = false
# Adds the GTNH maven, CurseMaven, IC2/Player maven, and some more well-known 1.7.10 repositories
includeWellKnownRepositories = true
# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
# projects. New projects should not use this parameter.
#customArchiveBaseName =
# Publishing to CurseForge requires you to set the CURSEFORGE_TOKEN environment variable to one of your CurseForge API tokens.
# The project's numeric ID on CurseForge. You can find this in the About Project box.
# Leave this empty if you don't want to publish on CurseForge.
curseForgeProjectId = 688899
# The project's relations on CurseForge. You can use this to refer to other projects on CurseForge.
# Syntax: type1:name1;type2:name2;...
# Where type can be one of [requiredDependency, embeddedLibrary, optionalDependency, tool, incompatible],
# and the name is the CurseForge project id of the other mod.
# Example: requiredDependency:railcraft;embeddedLibrary:cofhlib;incompatible:buildcraft
curseForgeRelations = requiredDependency:gtnhlib;optionalDependency:industrial-craft;optionalDependency:fastcraft;optionalDependency:cofh-core;optionalDependency:thaumcraft;optionalDependency:hunger-overhaul;optionalDependency:railcraft;optionalDependency:biomes-o-plenty;optionalDependency:mrtjpcore;optionalDependency:automagy;optionalDependency:projecte;optionalDependency:pams-harvest-the-nether;optionalDependency:baubles;optionalDependency:travellers-gear;optionalDependency:journeymap;optionalDependency:extra-utilities;optionalDependency:bibliocraft;optionalDependency:ztones
# Publishing to modrinth requires you to set the MODRINTH_TOKEN environment variable to your current modrinth API token.
# The project's ID on Modrinth. Can be either the slug or the ID.
# Leave this empty if you don't want to publish on Modrinth.
modrinthProjectId = hodgepodge
# The project's relations on Modrinth. You can use this to refer to other projects on Modrinth.
# Syntax: scope1-type1:name1;scope2-type2:name2;...
# Where scope can be one of [required, optional, incompatible, embedded],
# type can be one of [project, version],
# and the name is the Modrinth project or version slug/id of the other mod.
# Example: required-project:fplib;optional-project:gasstation;incompatible-project:gregtech
modrinthRelations = required-project:gtnhlib