-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Pinocchio - Trembling HUD glitch #38
Comments
Issue still present in #45 |
To trigger the issue: Hud ( pinocchio life count ) tremble when scroll speed accelerate or decelerate, at any point in the game. Very visible at game start too. |
tried, still there. |
Is this still the case with the latest unstable? |
I didn't manage to try the latest myself, today i need to solve the merge conflicts with latest master and i ll give a spin |
This issue still occurs both in the most recent stable release and in the unstable build from September. |
Yeah this is the issue i try every update. Still there |
with the nov build of 52df005 still there. I start to wonder if is something tied to the MD/32X graphic sync since it happens only on acceleration/deceleration of pinocchio |
S32X Core version:
Release 20220607
Hi!
The Pinocchio prototype exhibits a trembling HUD when horizontally scrolling the screen only on the S32X core; it doesn't happen on real hardware. The videos I recorded were with the game running at 60Hz but the issue also occurs at 50Hz with the S32X core.
I recorded footage of the S32X core running side-by-side with a real Genesis 32X setup:
Real Hardware (Left) | S32X Core (Right)
https://youtu.be/PLxr75SaaKY
And here is a recording focused only on the S32X Core and zoomed in:
https://youtu.be/P669gY9YvLk
I used this ROM for the tests:
https://hiddenpalace.org/Pinocchio_32x_(Dec_6,_1995_prototype)
The text was updated successfully, but these errors were encountered: