Releases: MegaMek/mekhq
Releases · MegaMek/mekhq
v0.3.26
v0.3.26 (2016-04-10 21:53 UTC)
- Bug #31: NPE when advancing a day due to people without tech skills having assigned a repair job
- PR #37: Redesigning the "Parts in use" dialogue to 1. work and 2. have some more useful data to display
- Raising XP limits for gained XP and abilities, as per SF feature request 354
- PR #38: Recording "willing to defect" prisoner status,
allow to recruit them without resorting to GM tools,
allow to easily find them by sorting by rank - PR #35: Adding age limiting options to the "Hire in bulk" dialogue
- Feature: Choose Surname on Marriage
- PR #9: UI Enhancement - Added Dependents group to Personnel Type menu
- PR #8: UI Enhancement - Add Spouse to Person Panel
- PR #34: Make generateRandomCrewWithCombinedSkill() also generate and register the crew's unique IDs
- Bug: GameOptionsDialog does not match MegaMek's GameOptionsDialog
This bug was caused by duplicating G.O.D. rather than just implementing MM's
version of it. I added the one minor thing the MM version needed added to support
MHQ and other external programs, and then switched to using it. I also removed the
MHQ included version to avoid mistakes in the future. - Updated MegaMek.jar to 894609a to avoid build errors when not pointing at other projects
- Issue #20: GameOptions Dialog Okay button shows as disabled after recent code changes
- Issue #21: Incorrect passing of MegaMek options from MekHQ
- Issue #19: Presets folder gets packaged without the actual preset files
- Issue #14: Logging Maintenance Rolls Option
- Cleaned replaced a lot of old manual boolean checks with parseBoolean, more needs done
- Issue #22: Classpath fix for MM/MML jar files broken by commit ec84325
- Bug: Added entity.setDeployed(false) to Campaign.clearGameData(Entity)
- Updated MegaMek.jar to 0.41.16
- Updated MegaMekLab.jar to 0.1.52
v0.3.25
v0.3.24
v0.3.24 (2016-02-02 13:10 UTC)
- Bug [#841]: [ATB] Hold the line : Enemy reinforcements may start in any location
- Bug [#779]: Lost employers dropship
- Bug [#991]: 3.23 Headshot mechs cause NPE in Resolution
- Bug [#973]: Unable to repair warehouse items due to null pointer exception
- Updated MegaMek.jar to 0.41.14
- Updated MegaMekLab.jar to 0.1.50