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In other words, make it so that if the Futile scene has been transformed in 3D (ex. rotated or scaled), that the touch values would still be accurate to where they are happening in the Futile scene. Currently the touch positions are relative to the actual screen, rather than the scene itself.
In theory, this would also give the benefit of letting non-Futile objects claim touches before they reach Futile.
The text was updated successfully, but these errors were encountered:
In other words, make it so that if the Futile scene has been transformed in 3D (ex. rotated or scaled), that the touch values would still be accurate to where they are happening in the Futile scene. Currently the touch positions are relative to the actual screen, rather than the scene itself.
In theory, this would also give the benefit of letting non-Futile objects claim touches before they reach Futile.
The text was updated successfully, but these errors were encountered: