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Change how death is handled #111

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yancouto opened this issue Mar 8, 2017 · 1 comment
Open

Change how death is handled #111

yancouto opened this issue Mar 8, 2017 · 1 comment

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@yancouto
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yancouto commented Mar 8, 2017

As of now, walking into lava/laser kills you right away, but it would be better if death was checked only on te end of turn (there is even a function for that already!). Then for example level franz1 could work without having to change any additional code.

@rilifon
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rilifon commented Mar 12, 2017

It would be nice to enable animations for each type of death. For instance, lava or laser could just desintegrate the robot; code finishing before objetive is completed, or pressing the stop button could make the floor beneath the robot open

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