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Basically, have a new target selector that chooses the entity (or player) that activated it. This is useful when combined with insta-kill triggers to make death pits that kill the player that touches it, rather than a specific player (player 1,player 2, etc.) or everyone.
The text was updated successfully, but these errors were encountered:
Basically, have a new target selector that chooses the entity (or player) that activated it. This is useful when combined with insta-kill triggers to make death pits that kill the player that touches it, rather than a specific player (player 1,player 2, etc.) or everyone.
The text was updated successfully, but these errors were encountered: