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In SMB1, these change color depending on the enemy and terrain spriteset colors, respectively. The flag uses the same colors as the green koopa/cheep cheeps/1ups, while the seesaw uses the ground tile/bricks colors. For example, in an underground level, the flag would have the brown/blue colors that the green koopa has, while the seesaw would be blue instead of pink/brown.
To prevent conflicts with older mappacks that retexture these graphics, perhaps have the game accept both the current dimensions and the dimensions with the 4 spritesets, and if it has the old dimensions, spritesets will not be supported, or have a way to edit the spritesets in the dropdown menu.
The text was updated successfully, but these errors were encountered:
What i'm talking about are these sprites here:
In SMB1, these change color depending on the enemy and terrain spriteset colors, respectively. The flag uses the same colors as the green koopa/cheep cheeps/1ups, while the seesaw uses the ground tile/bricks colors. For example, in an underground level, the flag would have the brown/blue colors that the green koopa has, while the seesaw would be blue instead of pink/brown.
To prevent conflicts with older mappacks that retexture these graphics, perhaps have the game accept both the current dimensions and the dimensions with the 4 spritesets, and if it has the old dimensions, spritesets will not be supported, or have a way to edit the spritesets in the dropdown menu.
The text was updated successfully, but these errors were encountered: