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Hi Marek,
I am trying to implement a headtracking based camera for a screen setup so that the pointclouds stand out more as threedimensional. Both the Kinect Client and the server have the skeleton data. Is there a good "official" way to access it in unity without having to adjust the server code? If not I might look into this on the server side but I wanted to ask before I start fiddling with that codebase as well.
Best,
Kai
The text was updated successfully, but these errors were encountered:
Hi Marek,
I am trying to implement a headtracking based camera for a screen setup so that the pointclouds stand out more as threedimensional. Both the Kinect Client and the server have the skeleton data. Is there a good "official" way to access it in unity without having to adjust the server code? If not I might look into this on the server side but I wanted to ask before I start fiddling with that codebase as well.
Best,
Kai
The text was updated successfully, but these errors were encountered: