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I am working on e posing this bad boy over nats.
there is a good rust Nats driver
this then allows the library to be able to be controlled from any language that nats supports which is about 20 I think.
Let me know if your I terraced in this.
I don’t know yet if I should use protobuf buffers as the types and if the rust api is generic enough to even expose the types over NATS.
Nats will mean that thousands of real time actors ( client or servers ) can control unreal
The text was updated successfully, but these errors were encountered:
I like this idea. Did you work on it at all?
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I am working on e posing this bad boy over nats.
there is a good rust Nats driver
this then allows the library to be able to be controlled from any language that nats supports which is about 20 I think.
Let me know if your I terraced in this.
I don’t know yet if I should use protobuf buffers as the types and if the rust api is generic enough to even expose the types over NATS.
Nats will mean that thousands of real time actors ( client or servers ) can control unreal
The text was updated successfully, but these errors were encountered: