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The next sample will be a top down action game sample. It should be fairly simple, and inspired by some V rising gameplay. This forces me to fix/implement a bunch of things.
This will also serve as a benchmark as we can simply spawn more units and see where the bottlenecks are.
Camera: Top down, can rotate and move with the player
Expose unreal parenting/attachments to Rust
Add Camera shakes
Find Attack animations
Add animation notifies to Rust. With this we can do gameplay things during an animation like axe throwing.
Access to skeletal mesh sockets, so we know where our hands/weapon is during an animation.
Change spawning actor to accept a custom UClass*, so we can spawn enemies which are defined in the editor
Expose some navigation api to Rust. Most of the api seems to use shared ptr and we need to find a way to have those in ffi.
Enemies should be turned into ragdolls on death.
Add spells/abilities.
Bigger levels with streaming?
...
The text was updated successfully, but these errors were encountered:
The next sample will be a top down action game sample. It should be fairly simple, and inspired by some V rising gameplay. This forces me to fix/implement a bunch of things.
This will also serve as a benchmark as we can simply spawn more units and see where the bottlenecks are.
UClass*
, so we can spawn enemies which are defined in the editorThe text was updated successfully, but these errors were encountered: