You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
a. Non-Engine Products - You may Distribute Non-Engine Products to any third party. “Non-Engine Product” means a Product made using the Licensed Technology that does not include any Engine Code or any Paid Content Distributed in uncooked source format (in each case, including as modified by you under the License) and does not require any Engine Code (including as modified by you under the License) to run. For example, and subject to the foregoing, you may freely Distribute non-interactive linear media products (e.g., broadcast or streamed video files, cartoons, movies, or images) rendered using the Engine Code, and asset files (other than UE-Only Content) developed or used with the Engine Code, including in products that use or rely on other video game engines. For clarity, this section does not constitute a license under any patents, copyrights, trademarks, trade secrets or other intellectual property rights, whether by implication, estoppel or otherwise.
This plugin does not contain any engine code, nor paid content
g. Distribution of Paid Plug-ins - You may Distribute Paid Plug-ins to each of your Paid Plug-in Users so that they may use those Paid Plug-ins on your behalf under the Engine License.
Not sure if this is relevant as this plugin is free.
h. Distribution and sublicensing of Examples - You may Distribute or sublicense Examples (including as modified by you under the License) in Source Code or object code format to any third party. However, the rights in this Section 1(A)(h) do not expand or modify your limited Distribution and sublicensing rights for Engine Code and Content (including as modified by you under the Engine License) that are not Examples.
This seems like I am allowed to use example content in this project. I'd use this content to write Rust specific examples.
i. Distribution of Non-C++ Programming Language Integration - You may Distribute an integration of a programming language other than C++ for the Licensed Technology, but if you do, the integration must be Distributed free of charge to all Engine Licensees, must be available in Source Code form (including, but not limited to, any compiler, linker, toolchain, and runtime), and must permit Distribution free of charge, on all platforms, in any Product.
Weirdly specific. I am not sure how a language integration is different from a plugin. In any case this plugin will be free to use and does not violate this clause.
You may not sublicense the Licensed Technology in Source Code format. You may not sublicense the Licensed Technology in object code format, or any Content, except to grant Related Parties, Clients, or end users the ability to use a Product as permitted in Section 1(A), or to permit your publishers and distributors to market and Distribute an Exempt Product as permitted in Section 1(A)(c) above. This paragraph does not limit your rights to Distribute and sublicense Examples. Any other Distribution or sublicensing of Licensed Technology is permitted only if and to the extent authorized under an Unreal® Engine End User License Agreement and/or a Custom License you may have with Epic.
Non of the example content has a license included but are explicitly licensed under the engine license. Do I need to include the engine license in this repo?
The text was updated successfully, but these errors were encountered:
https://www.unrealengine.com/en-US/eula/creators
This plugin does not contain any engine code, nor paid content
Not sure if this is relevant as this plugin is free.
This seems like I am allowed to use example content in this project. I'd use this content to write Rust specific examples.
Weirdly specific. I am not sure how a language integration is different from a plugin. In any case this plugin will be free to use and does not violate this clause.
This plugin will be license under MIT and APACHE
Other open source projects:
Open Questions:
The text was updated successfully, but these errors were encountered: