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mapagg.h
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mapagg.h
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/******************************************************************************
* $Id$
*
* Project: MapServer
* Purpose: AGG template library types.
* Author: John Novak ([email protected])
* Author: Thomas Bonfort ([email protected])
*
******************************************************************************
* Copyright (c) 1996-2007 Regents of the University of Minnesota.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies of this Software or works derived from this Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
******************************************************************************/
#include "renderers/agg/include/agg_path_storage.h"
/*
* interface to a shapeObj representing lines, providing the functions
* needed by the agg rasterizer. treats shapeObjs with multiple linestrings.
*/
class line_adaptor
{
public:
line_adaptor(shapeObj *shape):s(shape) {
m_line=s->line; /*first line*/
m_point=m_line->point; /*current vertex is first vertex of first line*/
m_lend=&(s->line[s->numlines]); /*pointer to after last line*/
m_pend=&(m_line->point[m_line->numpoints]); /*pointer to after last vertex of first line*/
}
/* a class with virtual functions should also provide a virtual destructor */
virtual ~line_adaptor() {}
void rewind(unsigned) {
m_line=s->line; /*first line*/
m_point=m_line->point; /*current vertex is first vertex of first line*/
m_pend=&(m_line->point[m_line->numpoints]); /*pointer to after last vertex of first line*/
}
virtual unsigned vertex(double* x, double* y) {
if(m_point < m_pend) {
/*here we treat the case where a real vertex is returned*/
bool first = m_point == m_line->point; /*is this the first vertex of a line*/
*x = m_point->x;
*y = m_point->y;
m_point++;
return first ? mapserver::path_cmd_move_to : mapserver::path_cmd_line_to;
}
/*if here, we're at the end of a line*/
m_line++;
*x = *y = 0.0;
if(m_line>=m_lend) /*is this the last line of the shapObj. normally,
(m_line==m_lend) should be a sufficient test, as the caller should not call
this function if a previous call returned path_cmd_stop.*/
return mapserver::path_cmd_stop; /*no more points to process*/
/*if here, there are more lines in the shapeObj, continue with next one*/
m_point=m_line->point; /*pointer to first point of next line*/
m_pend=&(m_line->point[m_line->numpoints]); /*pointer to after last point of next line*/
return vertex(x,y); /*this will return the first point of the next line*/
}
protected:
shapeObj *s;
lineObj *m_line, /*current line pointer*/
*m_lend; /*points to after the last line*/
pointObj *m_point, /*current point*/
*m_pend; /*points to after last point of current line*/
};
class polygon_adaptor
{
public:
polygon_adaptor(shapeObj *shape):s(shape),m_stop(false) {
m_line=s->line; /*first lines*/
m_point=m_line->point; /*first vertex of first line*/
m_lend=&(s->line[s->numlines]); /*pointer to after last line*/
m_pend=&(m_line->point[m_line->numpoints]); /*pointer to after last vertex of first line*/
}
/* a class with virtual functions should also provide a virtual destructor */
virtual ~polygon_adaptor() {}
void rewind(unsigned) {
/*reset pointers*/
m_stop=false;
m_line=s->line;
m_point=m_line->point;
m_pend=&(m_line->point[m_line->numpoints]);
}
virtual unsigned vertex(double* x, double* y) {
if(m_point < m_pend) {
/*if here, we have a real vertex*/
bool first = m_point == m_line->point;
*x = m_point->x;
*y = m_point->y;
m_point++;
return first ? mapserver::path_cmd_move_to : mapserver::path_cmd_line_to;
}
*x = *y = 0.0;
if(!m_stop) {
/*if here, we're after the last vertex of the current line
* we return the command to close the current polygon*/
m_line++;
if(m_line>=m_lend) {
/*if here, we've finished all the vertexes of the shape.
* we still return the command to close the current polygon,
* but set m_stop so the subsequent call to vertex() will return
* the stop command*/
m_stop=true;
return mapserver::path_cmd_end_poly;
}
/*if here, there's another line in the shape, so we set the pointers accordingly
* and return the command to close the current polygon*/
m_point=m_line->point; /*first vertex of next line*/
m_pend=&(m_line->point[m_line->numpoints]); /*pointer to after last vertex of next line*/
return mapserver::path_cmd_end_poly;
}
/*if here, a previous call to vertex informed us that we'd consumed all the vertexes
* of the shape. return the command to stop processing this shape*/
return mapserver::path_cmd_stop;
}
protected:
shapeObj *s;
double ox,oy;
lineObj *m_line, /*pointer to current line*/
*m_lend; /*pointer to after last line of the shape*/
pointObj *m_point, /*pointer to current vertex*/
*m_pend; /*pointer to after last vertex of current line*/
bool m_stop; /*should next call return stop command*/
};
mapserver::path_storage imageVectorSymbol(symbolObj *);