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QuickStart.md

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Quick Start OpenMU

General requirements:

  • Free TCP ports:

    • 80 (admin panel)
    • 55901 - 55906 (game servers)
    • 44405 - 44406 (connect servers)
      • 44405: default connection port for the original client
      • 44406: connection port especially for the open source client
    • 55980 (chat server)
  • A game client (check our Discord FAQs)

  • Knowledge or way to start the game client, so that it connects to the server. Our Launcher will do that.

    • Launcher binaries: MUnique.OpenMU.ClientLauncher v0.9.0.zip
    • If your server and client runs on your local host, use any IP of 127.x.x.x, except 127.0.0.1, because this one is blocked by the client. For example, you could use 127.127.127.127

This guide describes two ways of starting the server. Use Docker, if you just want to play around. If you want to develop or debug the server, choose the manual way.

As you can see on the connect server ports, the server is initialized for two different clients by default. They can connect to the same game servers through different ports. However, if you connect to the wrong port, it may currently still work all correctly, you'll just get warnings in the logs. However, as soon as we change encryption keys or methods, this will change.

Docker

Please take a look at the deploy-folder of this project. There you'll find a more detailed guide about how to set up this project.

Environment Variables

It's possible to define additional environment variables to influence the postgres database connection strings.

Name Description
DB_HOST The hostname of the database. If the local configuration file is still configured to use 'localhost', the value of this variable replaces it
DB_ADMIN_USER The user name of the postgres admin account. If the local configuration file is still configured to use 'postgres' for the user name of the admin (first entry in the ConnectionSettings.xml), the value of this variable replaces it.
DB_ADMIN_PW The user name of the postgres admin account. If the local configuration file is still configured to use 'admin' for the user password of the admin (first entry in the ConnectionSettings.xml), the value of this variable replaces it.

Manually

Use this way, if you want to develop or debug for OpenMU.

Requirements:

  • Windows OS, 10 or higher

    • It runs under Linux and MacOS, too. However, this guide describes it for windows.

    • PostgreSQL installed

    • Visual Studio 2022 (17.12+) installed, with workloads for ASP.NET Web development and .NET Desktop development. Please keep it up-to-date to prevent any issues.

    • Visual Stuido Extension "Web Compiler 2022+", if you plan to edit SCSS files for the admin panel.

    • .NET SDK 9 (it should be included in Visual Studio 17.12+)

      • winget install Microsoft.DotNet.SDK.9
    • NodeJS 16+ installed

      • winget install OpenJS.NodeJS.LTS
    • This repository cloned

If you have that, you'll need to do:

  • Open the solution of OpenMU with Visual Studio

  • Right click the solution and 'Restore NuGet Packages'

  • Edit OpenMU\Persistence\EntityFramework\ConnectionSettings.xml, so that the connection strings are correct - however only the user/password of the first and second connection string need to be correct. The server will try to create the other roles specified by the settings.

  • Build the solution

  • Start MUnique.OpenMU.Startup

    • If required, it will create the database schemas, the required roles and gives permissions to this roles.

    • Optional: You can reinitialize the database by adding a -reinit parameter.

  • When the Admin Panel is initialized, go to http://localhost/. Then you should see three gameservers, the chat server and two connect servers. Start the connect servers and at least one gameserver.

  • If you update to a newer state of the master-branch, it could be possible that you have to update the database and configuration. You can find updates in the admin panel.

  • Then you can connect to the server through the game client.

Helpful (optional) steps

  • Auto Start: If you don't want to start each server listener after starting the process, you can either activate "Auto Start"

    • in the admin panel at Configuration -> System,

    • or with the start parameter -autostart.

  • IP Resolving: If you encounter disconnects after selecting a server, it's most likely a wrong setting for the IP resolver. You can change it easily over the admin panel at Configuration -> System as well. You may also change the setting by providing start parameters or environment parameters, however I just recommend this for experienced users. Look at this Readme for more information.

  • Changing the game version: If you want to player another version than season 6, you may initialize the database with another game version. You can do this over the admin panel as well, at the Setup page.

Test Accounts

To test some features of the server, test accounts are created automatically when the database is initialized.

These are the user names:

  • test0 - test9: General test accounts, level 1 to 90, in 10 level steps

Season 6 only:

  • test300: General test account with level 300
  • test400: General test account with level 400, master characters
  • testgm: Test account of a game master
  • testgm2: Test account of a game master with summoner and rage fighter characters
  • testunlock: Test account without characters, but unlocked character classes
  • quest1: Test account for the level 150 quests
  • quest2: Test account for the level 220 quests
  • quest3: Test account for the level 400 quests
  • ancient: Test account with ancient item sets, level 330 characters
  • socket: Test account with socket item sets, level 380 characters

The passwords of these accounts are the same as the user name.