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rutgerkok edited this page Nov 2, 2014
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Terrain Control is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. Terrain Control is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod. Terrain Control is maintained by Khoorn (known as Wickth on GitHub).
- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
To learn more, check out [[all of Terrain Control's features|Features]]!
- Examples page
- Commands and Permissions
- Compatibility with other mods
- Compatibility with WorldPainter
- General tutorial by mysource
- Effect of the seed on a map and working with higher (y>128) worlds by mysource
- Achieve certain world styles by mysource
- Create a map by image by mysource
- World merging by mysource
- How Terrain Control's biome generator works by Khoorn
- Cave variables explained by thedeadlytao
- GenerationDepth and LandSize/Rarity Explained by thedeadlytao