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I am currently experiencing a crash in this layer (on Windows). There are quite a few PDBs available in the Bin folder for various other Vulkan layers and tools, but not for VkLayer_gfxreconstruct.dll. It can neither be found in the latest tagged release here.
This might just be oversight but if it's not; would the PDB be too large to be part of the SDK? Note that dxcompiler.pdb is also in there, clocking in at 221MiB. At least having it available as a separate GitHub release artifact could alleviate that.
For now I think my best bet to debug further is to compile from source, with debugging enabled.
The text was updated successfully, but these errors were encountered:
I am currently experiencing a crash in this layer (on Windows). There are quite a few PDBs available in the
Bin
folder for various other Vulkan layers and tools, but not forVkLayer_gfxreconstruct.dll
. It can neither be found in the latest tagged release here.This might just be oversight but if it's not; would the PDB be too large to be part of the SDK? Note that
dxcompiler.pdb
is also in there, clocking in at 221MiB. At least having it available as a separate GitHub release artifact could alleviate that.For now I think my best bet to debug further is to compile from source, with debugging enabled.
The text was updated successfully, but these errors were encountered: