diff --git a/(2) Vox Populi/Database Changes/City/Buildings/BuildingChanges.sql b/(2) Vox Populi/Database Changes/City/Buildings/BuildingChanges.sql index 4da4964c1d..d1fa9171bc 100644 --- a/(2) Vox Populi/Database Changes/City/Buildings/BuildingChanges.sql +++ b/(2) Vox Populi/Database Changes/City/Buildings/BuildingChanges.sql @@ -2234,6 +2234,8 @@ UPDATE Buildings SET PrereqTech = 'TECH_COMPUTERS', GlobalEspionageModifier = 0, + SpyRankChange = 0, + InstantSpyRankChange = 0, SpySecurityModifier = 10 WHERE BuildingClass = 'BUILDINGCLASS_INTELLIGENCE_AGENCY'; diff --git a/(2) Vox Populi/Database Changes/City/Buildings/PreBuildingChanges.sql b/(2) Vox Populi/Database Changes/City/Buildings/PreBuildingChanges.sql index 38829d12ae..502c831db1 100644 --- a/(2) Vox Populi/Database Changes/City/Buildings/PreBuildingChanges.sql +++ b/(2) Vox Populi/Database Changes/City/Buildings/PreBuildingChanges.sql @@ -188,7 +188,8 @@ SET UnlockedByBelief = 0, SpecialistType = NULL, SpecialistCount = 0, - Espionage = 1 + Espionage = 1, + EspionageModifier = -25 WHERE Type = 'BUILDING_WAT'; DELETE FROM Building_FeatureYieldChanges WHERE BuildingType = 'BUILDING_WAT'; diff --git a/(2) Vox Populi/Database Changes/Civilizations/England.sql b/(2) Vox Populi/Database Changes/Civilizations/England.sql index 75d7cbb9a6..e345a5f258 100644 --- a/(2) Vox Populi/Database Changes/Civilizations/England.sql +++ b/(2) Vox Populi/Database Changes/Civilizations/England.sql @@ -62,7 +62,7 @@ INSERT INTO Building_YieldFromSpyDefenseOrID VALUES ('BUILDING_WHITE_TOWER', 'YIELD_GOLD', 40), ('BUILDING_WHITE_TOWER', 'YIELD_SCIENCE', 40); - + INSERT INTO Building_YieldFromSpyAttack (BuildingType, YieldType, Yield) VALUES diff --git a/(2) Vox Populi/Database Changes/Civilizations/Siam.sql b/(2) Vox Populi/Database Changes/Civilizations/Siam.sql index 3c673aa700..28fd842e48 100644 --- a/(2) Vox Populi/Database Changes/Civilizations/Siam.sql +++ b/(2) Vox Populi/Database Changes/Civilizations/Siam.sql @@ -39,7 +39,7 @@ UPDATE Buildings SET SpecialistType = 'SPECIALIST_SCIENTIST', SpecialistCount = 1, - SpySecurityModifier = 20, + SpySecurityModifier = 20, -- 15 DiplomatInfluenceBoost = 10, PrereqTech = 'TECH_THEOLOGY' WHERE Type = 'BUILDING_WAT'; diff --git a/(2) Vox Populi/Database Changes/Civilizations/Venice.sql b/(2) Vox Populi/Database Changes/Civilizations/Venice.sql index 89dc9e166a..4a8c590bd0 100644 --- a/(2) Vox Populi/Database Changes/Civilizations/Venice.sql +++ b/(2) Vox Populi/Database Changes/Civilizations/Venice.sql @@ -72,7 +72,8 @@ SET GreatPeopleRateModifier = 33, CitySupplyFlat = 5, PurchaseCooldownReduction = 1, - PurchaseCooldownReductionCivilian = 3 + PurchaseCooldownReductionCivilian = 3, + SpySecurityModifier = 10 WHERE Type = 'BUILDING_PIAZZA_SAN_MARCO'; INSERT INTO Building_YieldChanges diff --git a/(2) Vox Populi/Database Changes/Events/CityEventChanges.sql b/(2) Vox Populi/Database Changes/Events/CityEventChanges.sql index e5e4853bed..49b453e464 100644 --- a/(2) Vox Populi/Database Changes/Events/CityEventChanges.sql +++ b/(2) Vox Populi/Database Changes/Events/CityEventChanges.sql @@ -298,7 +298,7 @@ VALUES ('ESPIONAGE_EVENT_CHOICE_ECONOMIC_TILES', 'ESPIONAGE_EVENT_CHOICE_SELECT_FOCUS'), ('ESPIONAGE_EVENT_CHOICE_URBAN_UNREST', 'ESPIONAGE_EVENT_CHOICE_SELECT_FOCUS'), ('ESPIONAGE_EVENT_CHOICE_CITY_DEFENSES', 'ESPIONAGE_EVENT_CHOICE_SELECT_FOCUS'), - + -- Counterspy ('ESPIONAGE_EVENT_CHOICE_COUNTERSPY_NETWORK', 'ESPIONAGE_EVENT_CHOICE_COUNTERSPY_FOCUS'), ('ESPIONAGE_EVENT_CHOICE_COUNTERSPY_DEFENSE', 'ESPIONAGE_EVENT_CHOICE_COUNTERSPY_FOCUS'), ('ESPIONAGE_EVENT_CHOICE_COUNTERSPY_CHASE', 'ESPIONAGE_EVENT_CHOICE_COUNTERSPY_FOCUS'); @@ -307,8 +307,8 @@ INSERT INTO CityEventChoice_YieldSiphon (CityEventChoiceType, YieldType, Yield) VALUES ('ESPIONAGE_EVENT_CHOICE_STEAL_FAITH', 'YIELD_FAITH', 50); - + INSERT INTO CityEventChoice_YieldOnSpyCaught (CityEventChoiceType, YieldType, Yield) VALUES - ('ESPIONAGE_EVENT_CHOICE_COUNTERSPY_CHASE', 'YIELD_SCIENCE', 50); \ No newline at end of file + ('ESPIONAGE_EVENT_CHOICE_COUNTERSPY_CHASE', 'YIELD_SCIENCE', 50); diff --git a/(2) Vox Populi/Database Changes/Events/NewCityEvents.xml b/(2) Vox Populi/Database Changes/Events/NewCityEvents.xml index d45993ba83..a133c6ebcf 100644 --- a/(2) Vox Populi/Database Changes/Events/NewCityEvents.xml +++ b/(2) Vox Populi/Database Changes/Events/NewCityEvents.xml @@ -449,8 +449,6 @@ ESPIONAGE_EVENT_CHOICE_SELECT_FOCUS - TXT_KEY_ESPIONAGE_EVENT_CHOICE_SELECT_FOCUS - TXT_KEY_ESPIONAGE_EVENT_CHOICE_SELECT_FOCUS_HELP Focus.dds true diff --git a/(2) Vox Populi/Database Changes/Policies/Autocracy.sql b/(2) Vox Populi/Database Changes/Policies/Autocracy.sql index 6ea1e37b86..a018d8aa47 100644 --- a/(2) Vox Populi/Database Changes/Policies/Autocracy.sql +++ b/(2) Vox Populi/Database Changes/Policies/Autocracy.sql @@ -129,7 +129,7 @@ INSERT INTO Policy_BuildingClassProductionModifiers (PolicyType, BuildingClassType, ProductionModifier) VALUES ('POLICY_POLICE_STATE', 'BUILDINGCLASS_POLICE_STATION', 100); - + INSERT INTO Policy_BuildingClassSecurityChanges (PolicyType, BuildingClassType, SecurityChange) VALUES diff --git a/(2) Vox Populi/Database Changes/Policies/Freedom.sql b/(2) Vox Populi/Database Changes/Policies/Freedom.sql index 87fdb8cbb5..e52a311e70 100644 --- a/(2) Vox Populi/Database Changes/Policies/Freedom.sql +++ b/(2) Vox Populi/Database Changes/Policies/Freedom.sql @@ -62,9 +62,9 @@ WHERE Type = 'POLICY_VOLUNTEER_ARMY'; -- Covert Action UPDATE Policies SET + RiggingElectionModifier = 0, FreeSpy = 1, RigElectionInfluenceModifier = 50, - RiggingElectionModifier = 0, EspionageNetworkPoints = 10 WHERE Type = 'POLICY_COVERT_ACTION'; diff --git a/(2) Vox Populi/Database Changes/Policies/Order.sql b/(2) Vox Populi/Database Changes/Policies/Order.sql index ff0c235c6f..a1193ac718 100644 --- a/(2) Vox Populi/Database Changes/Policies/Order.sql +++ b/(2) Vox Populi/Database Changes/Policies/Order.sql @@ -53,6 +53,7 @@ VALUES -- Double Agents UPDATE Policies SET + CatchSpiesModifier = 0, FreeSpy = 2 WHERE Type = 'POLICY_DOUBLE_AGENTS'; diff --git a/(2) Vox Populi/Database Changes/Text/en_US/City/BuildingTextChanges.sql b/(2) Vox Populi/Database Changes/Text/en_US/City/BuildingTextChanges.sql index b2d79b09a6..99c6ecbf2e 100644 --- a/(2) Vox Populi/Database Changes/Text/en_US/City/BuildingTextChanges.sql +++ b/(2) Vox Populi/Database Changes/Text/en_US/City/BuildingTextChanges.sql @@ -501,7 +501,7 @@ WHERE Tag = 'TXT_KEY_BUILDING_OXFORD_UNIVERSITY_STRATEGY'; -- National Intelligence Agency UPDATE Language_en_US -SET Text = 'Improves City [ICON_SPY] City Security by 10 and provides 100 [ICON_VP_SPY_POINTS] Spy Points. -1 [ICON_HAPPINESS_3] Unhappiness from [ICON_FOOD] and [ICON_PRODUCTION] Distress in all Cities.[NEWLINE][NEWLINE]+100 [ICON_RESEARCH] Science and [ICON_GOLD] Gold when you capture or identify a foreign [ICON_SPY] Spy, or when you complete a [ICON_SPY] Spy Mission in a foreign City, scaling with Era. +25 [ICON_RESEARCH] Science and [ICON_GOLD] Gold when you successfully rig an election in a [ICON_CITY_STATE] City-State, scaling with Era.[NEWLINE][NEWLINE]The [ICON_PRODUCTION] Production Cost and [ICON_CITIZEN] Population Requirements increase based on the number of Cities you own.' +SET Text = 'Improves City [ICON_SPY] City Security by 10 and provides 100 [ICON_VP_SPY_POINTS] Spy Points. -1 [ICON_HAPPINESS_3] Unhappiness from [ICON_FOOD] and [ICON_PRODUCTION] Distress in all Cities.[NEWLINE][NEWLINE]+100 [ICON_RESEARCH] Science and [ICON_GOLD] Gold when you identify, capture, or kill a foreign [ICON_SPY] Spy, or when you complete a [ICON_SPY] Spy Mission in a foreign City, scaling with Era. +25 [ICON_RESEARCH] Science and [ICON_GOLD] Gold when you successfully rig an election in a [ICON_CITY_STATE] City-State, scaling with Era.[NEWLINE][NEWLINE]The [ICON_PRODUCTION] Production Cost and [ICON_CITIZEN] Population Requirements increase based on the number of Cities you own.' WHERE Tag = 'TXT_KEY_BUILDING_INTELLIGENCE_AGENCY_HELP'; UPDATE Language_en_US diff --git a/(2) Vox Populi/Database Changes/Text/en_US/Civilizations/NewCivilizationText.xml b/(2) Vox Populi/Database Changes/Text/en_US/Civilizations/NewCivilizationText.xml index 5fc21f18ed..1821a2efa5 100644 --- a/(2) Vox Populi/Database Changes/Text/en_US/Civilizations/NewCivilizationText.xml +++ b/(2) Vox Populi/Database Changes/Text/en_US/Civilizations/NewCivilizationText.xml @@ -121,7 +121,7 @@ The White Tower is the old keep at the Tower of London. It was built by William the Conqueror during the early 1080s, and was later extended. The White Tower was the castle's strongest defensive point, and originally housed the king and his representatives. Throughout its long history, the Tower has been many things to England: A symbol of tyranny, a treasury, a menagerie, a mint, a palace and a prison. Today, the Tower of London is a vast museum which boasts, amongst its many treasures, the Crown Jewels of the English Monarchy. - Provides 2 [COLOR_POSITIVE_TEXT]Free[ENDCOLOR] [ICON_RES_IRON] Iron and contains a pre-built [ICON_GREAT_WORK] Great Work of Art or Artifact.[NEWLINE][NEWLINE]+40 [ICON_RESEARCH] Science and [ICON_GOLD] Gold when you identify or capture a foreign [ICON_SPY] Spy or when you perform a Spy Mission, and +25 [ICON_RESEARCH] Science and [ICON_GOLD] Gold when you successfully rig an election in a [ICON_CITY_STATE] City-State or build a building in the city, scaling with Era.[NEWLINE][NEWLINE]All Constabularies, Castles, and Armories gain +1 [ICON_CULTURE] Culture.[NEWLINE][NEWLINE]The [ICON_PRODUCTION] Production Cost increases based on the number of Cities you own. + Provides 2 [COLOR_POSITIVE_TEXT]Free[ENDCOLOR] [ICON_RES_IRON] Iron and contains a pre-built [ICON_GREAT_WORK] Great Work of Art or Artifact.[NEWLINE][NEWLINE]+40 [ICON_RESEARCH] Science and [ICON_GOLD] Gold when you identify, capture, or kill a foreign [ICON_SPY] Spy or when you perform a Spy Mission, and +25 [ICON_RESEARCH] Science and [ICON_GOLD] Gold when you successfully rig an election in a [ICON_CITY_STATE] City-State or build a building in the city, scaling with Era.[NEWLINE][NEWLINE]All Constabularies, Castles, and Armories gain +1 [ICON_CULTURE] Culture.[NEWLINE][NEWLINE]The [ICON_PRODUCTION] Production Cost increases based on the number of Cities you own. Unique English replacement for the Ironworks. In addition to the bonuses from the Ironworks, the White Tower improves Constabularies, Castles and Armories, and contains a Great Work of Art. The White Tower provides yields for both offensive and defensive Spy actions, like an early Intelligence Agency. diff --git a/(2) Vox Populi/Database Changes/Text/en_US/Espionage/NewEspionageText.xml b/(2) Vox Populi/Database Changes/Text/en_US/Espionage/NewEspionageText.xml index e976562e0c..85b68dfec7 100644 --- a/(2) Vox Populi/Database Changes/Text/en_US/Espionage/NewEspionageText.xml +++ b/(2) Vox Populi/Database Changes/Text/en_US/Espionage/NewEspionageText.xml @@ -7,58 +7,61 @@ [ICON_BULLET]Can view the City Screen[NEWLINE][ICON_BULLET]Gain visibility on the center tile of the city[NEWLINE][ICON_BULLET]Each Turn, 3% of the City's [ICON_RESEARCH] Science Output is added to your Science per Turn + Surveillance II [ICON_BULLET]Can view the City Screen[NEWLINE][ICON_BULLET]Gain visibility on city tiles next to the center tile[NEWLINE][ICON_BULLET]Each Turn, 5% of the City's [ICON_RESEARCH] Science Output is added to your Science per Turn + Surveillance III [ICON_BULLET]Can view the City Screen[NEWLINE][ICON_BULLET]Gain visibility on city tiles up to 2 tiles away from the center[NEWLINE][ICON_BULLET]Each Turn, 7% of the City's [ICON_RESEARCH] Science Output is added to your Science per Turn + Surveillance IV [ICON_BULLET]Can view the City Screen[NEWLINE][ICON_BULLET]Gain visibility on city tiles up to 3 tiles away from the center[NEWLINE][ICON_BULLET]Each Turn, 10% of the City's [ICON_RESEARCH] Science Output is added to your Science per Turn + Surveillance V [ICON_BULLET]Can view the City Screen[NEWLINE][ICON_BULLET]Gain visibility on all city tiles[NEWLINE][ICON_BULLET]Each Turn, 10% of the City's [ICON_RESEARCH] Science Output is added to your Science per Turn - + Schmoozing I [ICON_BULLET]+20% [ICON_TOURISM] Tourism and improved diplomatic relations with the other player[NEWLINE][ICON_BULLET]Can trade World Congress Votes - + Schmoozing II [ICON_BULLET]+20% [ICON_TOURISM] Tourism with them and improved diplomatic relations[NEWLINE][ICON_BULLET]Can trade World Congress Votes[NEWLINE][ICON_BULLET]Receive Intrigues[NEWLINE][ICON_BULLET]Can view their Tech Tree and Policy Screen - + Schmoozing III [ICON_BULLET]+20% [ICON_TOURISM] Tourism and improved diplomatic relations with the other player[NEWLINE][ICON_BULLET]Can trade World Congress Votes[NEWLINE][ICON_BULLET]Receive Intrigues[NEWLINE][ICON_BULLET]Can view their Tech Tree and Policy Screen[NEWLINE][ICON_BULLET]Can view types and count of their military units[NEWLINE][ICON_BULLET]Trade Routes to them generate +20% [ICON_GOLD] Gold - + Schmoozing III [ICON_BULLET]+20% [ICON_TOURISM] Tourism and improved diplomatic relations with the other player[NEWLINE][ICON_BULLET]Can trade World Congress Votes[NEWLINE][ICON_BULLET]Receive Intrigues[NEWLINE][ICON_BULLET]Can view their Tech Tree and Policy Screen[NEWLINE][ICON_BULLET]Can view types and count of their military units[NEWLINE][ICON_BULLET]Trade Routes to them generate +20% [ICON_GOLD] Gold[NEWLINE][ICON_BULLET]Can view all active trade deals[NEWLINE][ICON_BULLET]Can view their true diplomatic approaches toward all other players - \ No newline at end of file diff --git a/(2) Vox Populi/Database Changes/Text/en_US/Events/NewEventText.xml b/(2) Vox Populi/Database Changes/Text/en_US/Events/NewEventText.xml index ed0f649744..1ee469b13d 100644 --- a/(2) Vox Populi/Database Changes/Text/en_US/Events/NewEventText.xml +++ b/(2) Vox Populi/Database Changes/Text/en_US/Events/NewEventText.xml @@ -1301,14 +1301,7 @@ Your farmers discovered a rare plant never before seen in a Plantation near the City. Your researchers are excited about studying it! Gain +{2_InstantYield}. - - - - - - - - + [ICON_GREAT_WORK] Steal a Great Work @@ -1336,7 +1329,6 @@ Each turn, 50% of the City's [ICON_PEACE] Faith Output are stolen. The city emits -50% Religious Pressure. {5_DurationText} - [ICON_GREAT_PEOPLE] Kidnap Specialists in the City @@ -1358,7 +1350,6 @@ Specialists in your Capital produce +1 [ICON_GREAT_PEOPLE] GPP per turn. - [ICON_GOLD] Steal from National Treasury @@ -1371,7 +1362,6 @@ [NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Amount to steal:[ENDCOLOR] {1_Num} [ICON_GOLD] Gold - [ICON_RESEARCH] Steal a Technology @@ -1416,7 +1406,6 @@ Your Spy has established their new counterintelligence operation. What would you like them to focus on? - [ICON_SPY] Establish a counter-espionage network. diff --git a/(2) Vox Populi/Database Changes/Text/en_US/Notifications/NewNotificationText.xml b/(2) Vox Populi/Database Changes/Text/en_US/Notifications/NewNotificationText.xml index 29621415fd..74691b9825 100644 --- a/(2) Vox Populi/Database Changes/Text/en_US/Notifications/NewNotificationText.xml +++ b/(2) Vox Populi/Database Changes/Text/en_US/Notifications/NewNotificationText.xml @@ -639,7 +639,6 @@ Unknown foreign spies conducted a [COLOR_NEGATIVE_TEXT]Spy Mission[ENDCOLOR] in {1_City}: {2_MissionResult} - {1_SpyRank} {2_SpyName} caught and identified! @@ -670,28 +669,24 @@ {1_SpyRank} {2_SpyName} has been released from prison. You may now send the spy on a mission again. - {1_City} generates Tourism again The rebellion in {1_City} caused by foreign Spies has ended. The city now generates Tourism again. - Counterspy in {1_City}! Upon arriving in {1_City}, {2_SpyRank} {3_SpyName} has detected the presence of an enemy [ICON_SPY] Counterspy! The followings effects are active:[NEWLINE][NEWLINE]{4_MissionEffect} - Counterspy in {1_City}! A [ICON_SPY] Counterspy has started an operation in {1_City}. The followings effects are now active:[NEWLINE][NEWLINE]{2_MissionEffect} - Counterspy mission in {1_City} ended! @@ -710,7 +705,6 @@ {1_SpyRank} {2_SpyName} has collected enough Network Points in {3_City} to unlock the following passive bonuses:[NEWLINE][NEWLINE] {4_Missions} - MAKE EVENT CHOICE diff --git a/(2) Vox Populi/Database Changes/Text/en_US/Policies/PolicyTextChanges.sql b/(2) Vox Populi/Database Changes/Text/en_US/Policies/PolicyTextChanges.sql index d6eb288aad..777273a42e 100644 --- a/(2) Vox Populi/Database Changes/Text/en_US/Policies/PolicyTextChanges.sql +++ b/(2) Vox Populi/Database Changes/Text/en_US/Policies/PolicyTextChanges.sql @@ -253,7 +253,7 @@ SET Text = 'Nobility' WHERE Tag = 'TXT_KEY_POLICY_MANDATE_OF_HEAVEN'; UPDATE Language_en_US -SET Text = '[COLOR_POSITIVE_TEXT]Nobility[ENDCOLOR][NEWLINE][ICON_BULLET]+1 [ICON_HAPPINESS_1] Happiness and +2 [ICON_GOLD] Gold from Castles.[NEWLINE][ICON_BULLET]+2 [ICON_GOLD] Gold from Armories.[NEWLINE][ICON_BULLET]+100% [ICON_PRODUCTION] Production toward Castles and Armories.' +SET Text = '[COLOR_POSITIVE_TEXT]Nobility[ENDCOLOR][NEWLINE][ICON_BULLET]+1 [ICON_HAPPINESS_1] Happiness and +2 [ICON_GOLD] Gold from Castles.[NEWLINE][ICON_BULLET]+2 [ICON_GOLD] Gold from Armories.[NEWLINE][ICON_BULLET]+100% [ICON_PRODUCTION] Production towards Castles and Armories.' WHERE Tag = 'TXT_KEY_POLICY_MANDATE_OF_HEAVEN_HELP'; UPDATE Language_en_US @@ -391,7 +391,7 @@ SET Text = 'Artistry' WHERE Tag = 'TXT_KEY_POLICY_BRANCH_AESTHETICS'; UPDATE Language_en_US -SET Text = '[COLOR_POSITIVE_TEXT]Artistry[ENDCOLOR] allows you to maximize the potential of [ICON_GREAT_WORK] Great Works and [ICON_GOLDEN_AGE] Golden Ages.[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Adopting Artistry grants:[ENDCOLOR][NEWLINE][ICON_BULLET]Earn Great [ICON_GREAT_WRITER] Writers, [ICON_GREAT_ARTIST] Artists, and [ICON_GREAT_MUSICIAN] Musicians 25% faster.[NEWLINE][ICON_BULLET]+10% [ICON_CULTURE] Culture during [ICON_GOLDEN_AGE] Golden Ages.[NEWLINE][ICON_BULLET]+100% [ICON_PRODUCTION] Production toward all Guilds.[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Each Artistry policy unlocked grants:[ENDCOLOR][NEWLINE][ICON_BULLET]+1 [ICON_RESEARCH] Science in every City.[NEWLINE][ICON_BULLET]20% of Excess [ICON_HAPPINESS_1] Happiness produced in each City is added as progress toward a [ICON_GOLDEN_AGE] Golden Age.[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Adopting all policies in Artistry grants:[ENDCOLOR][NEWLINE][ICON_BULLET]Unlocks building the [COLOR_POSITIVE_TEXT]Louvre[ENDCOLOR]. [NEWLINE][ICON_BULLET]Completing an [ICON_RES_ARTIFACTS] Archaeological Dig or starting a [ICON_GOLDEN_AGE] Golden Age triggers (or strengthens an existing) [COLOR_POSITIVE_TEXT]Historic Event[ENDCOLOR].[NEWLINE][ICON_BULLET]Allows you to see [ICON_RES_HIDDEN_ARTIFACTS] Hidden Antiquity Sites.[NEWLINE][ICON_BULLET]+3 [ICON_RESEARCH] Science from [ICON_RES_ARTIFACTS] Landmarks.[NEWLINE][ICON_BULLET]Allows for the purchase of [ICON_GREAT_MUSICIAN] Great Musicians with [ICON_PEACE] Faith starting in the Industrial Era.' +SET Text = '[COLOR_POSITIVE_TEXT]Artistry[ENDCOLOR] allows you to maximize the potential of [ICON_GREAT_WORK] Great Works and [ICON_GOLDEN_AGE] Golden Ages.[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Adopting Artistry grants:[ENDCOLOR][NEWLINE][ICON_BULLET]Earn Great [ICON_GREAT_WRITER] Writers, [ICON_GREAT_ARTIST] Artists, and [ICON_GREAT_MUSICIAN] Musicians 25% faster.[NEWLINE][ICON_BULLET]+10% [ICON_CULTURE] Culture during [ICON_GOLDEN_AGE] Golden Ages.[NEWLINE][ICON_BULLET]+100% [ICON_PRODUCTION] Production towards all Guilds.[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Each Artistry policy unlocked grants:[ENDCOLOR][NEWLINE][ICON_BULLET]+1 [ICON_RESEARCH] Science in every City.[NEWLINE][ICON_BULLET]20% of Excess [ICON_HAPPINESS_1] Happiness produced in each City is added as progress toward a [ICON_GOLDEN_AGE] Golden Age.[NEWLINE][NEWLINE][COLOR_POSITIVE_TEXT]Adopting all policies in Artistry grants:[ENDCOLOR][NEWLINE][ICON_BULLET]Unlocks building the [COLOR_POSITIVE_TEXT]Louvre[ENDCOLOR]. [NEWLINE][ICON_BULLET]Completing an [ICON_RES_ARTIFACTS] Archaeological Dig or starting a [ICON_GOLDEN_AGE] Golden Age triggers (or strengthens an existing) [COLOR_POSITIVE_TEXT]Historic Event[ENDCOLOR].[NEWLINE][ICON_BULLET]Allows you to see [ICON_RES_HIDDEN_ARTIFACTS] Hidden Antiquity Sites.[NEWLINE][ICON_BULLET]+3 [ICON_RESEARCH] Science from [ICON_RES_ARTIFACTS] Landmarks.[NEWLINE][ICON_BULLET]Allows for the purchase of [ICON_GREAT_MUSICIAN] Great Musicians with [ICON_PEACE] Faith starting in the Industrial Era.' WHERE Tag = 'TXT_KEY_POLICY_BRANCH_AESTHETICS_HELP'; UPDATE Language_en_US @@ -480,7 +480,7 @@ SET Text = 'Division of Labor' WHERE Tag = 'TXT_KEY_POLICY_TRADE_UNIONS'; UPDATE Language_en_US -SET Text = '[COLOR_POSITIVE_TEXT]Division of Labor[ENDCOLOR][NEWLINE][ICON_BULLET]+3% [ICON_PRODUCTION] Production and [ICON_GOLD] Gold from Forges, Windmills, Workshops, Factories, Train Stations and Seaports.[NEWLINE][ICON_BULLET]+100% [ICON_PRODUCTION] Production toward Train Stations and Seaports.' +SET Text = '[COLOR_POSITIVE_TEXT]Division of Labor[ENDCOLOR][NEWLINE][ICON_BULLET]+3% [ICON_PRODUCTION] Production and [ICON_GOLD] Gold from Forges, Windmills, Workshops, Factories, Train Stations and Seaports.[NEWLINE][ICON_BULLET]+100% [ICON_PRODUCTION] Production towards Train Stations and Seaports.' WHERE Tag = 'TXT_KEY_POLICY_TRADE_UNIONS_HELP'; UPDATE Language_en_US @@ -940,7 +940,7 @@ SET Text = 'Commerce raiding is a form of naval warfare used to destroy or disru WHERE Tag = 'TXT_KEY_POLICY_NATIONALISM_TEXT'; UPDATE Language_en_US -SET Text = '[COLOR_POSITIVE_TEXT]Police State[ENDCOLOR]: +3 [ICON_HAPPINESS_1] Local Happiness from every Courthouse, and +10 City Security from Police Stations. Build Courthouses and Police Stations in half the usual time.' +SET Text = '[COLOR_POSITIVE_TEXT]Police State[ENDCOLOR]: +3 [ICON_HAPPINESS_1] Local Happiness from every Courthouse, and +10 City Security from Police Stations. +100% [ICON_PRODUCTION] Production towards Courthouses and Police Stations.' WHERE Tag = 'TXT_KEY_POLICY_POLICE_STATE_HELP'; UPDATE Language_en_US diff --git a/(2) Vox Populi/Database Changes/Text/en_US/UI/NewUIText.xml b/(2) Vox Populi/Database Changes/Text/en_US/UI/NewUIText.xml index 5c648c5dc6..4984225b73 100644 --- a/(2) Vox Populi/Database Changes/Text/en_US/UI/NewUIText.xml +++ b/(2) Vox Populi/Database Changes/Text/en_US/UI/NewUIText.xml @@ -6,10 +6,8 @@ - - Your Current [ICON_VP_SPY_POINTS] Spy Points: {1_Num}/{2_Threshold}[NEWLINE][NEWLINE]You gain a new Spy whenever the number of [ICON_VP_SPY_POINTS] Spy Points exceeds the threshold of {2_Threshold}. The threshold value scales on the number of Civilizations and City-States existing at the start of the game. When the first Civilization reaches Renaissance, or when you reach any later Era, you gain 100 [ICON_VP_SPY_POINTS] Spy Points. Some Buildings and Policies also provide [ICON_VP_SPY_POINTS] Spy Points.[NEWLINE][NEWLINE]Total Number of [ICON_VP_SPY_POINTS] Spy Points ever accumulated: {3_NumTotal} - + Your Current [ICON_VP_SPY_POINTS] Spy Points: {1_Num}/{2_Threshold}[NEWLINE][NEWLINE]You gain a new Spy whenever the number of [ICON_VP_SPY_POINTS] Spy Points exceeds the threshold of {2_Threshold}. The threshold value scales on the number of Civilizations and City-States existing at the start of the game. When the first Civilization reaches Renaissance, or when you reach any later Era, you gain 100 [ICON_VP_SPY_POINTS] Spy Points. Some Buildings and Policies also provide [ICON_VP_SPY_POINTS] Spy Points.[NEWLINE][NEWLINE]Total Number of [ICON_VP_SPY_POINTS] Spy Points ever accumulated: {3_NumTotal} [NEWLINE] [ICON_BULLET] No Technologies to steal. @@ -29,11 +27,9 @@ [NEWLINE] [ICON_BULLET] Not enough Network Points collected. - Experience: {1_Num} / {2_Denom} - Once {1_Rank} {2_Spy} has arrived in {3_City}, they will start collecting Network Points. Network Points unlock passive bonuses while the spy is in the city, or can be spend to perform Spy Missions. @@ -96,7 +92,6 @@ Chance to be [COLOR_NEGATIVE_TEXT]identified[ENDCOLOR]: {1_IDChance}% [NEWLINE]Chance to be [COLOR_NEGATIVE_TEXT]caught[ENDCOLOR]: {2_CaptureChance}% - Change Focus @@ -135,89 +130,69 @@ Once {1_Rank} {2_Spy} has arrived in {3_City}, they will start collecting Network Points. Network Points unlock passive bonuses and grant access to intelligence information about the other civilization while {1_Rank} {2_Spy} is schmoozing as a Diplomat in the city. - [NEWLINE][ICON_BULLET]Base Security: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Difficulty Level: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Not all Players have Spies: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]City Buildings: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Policies and Wonders: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Previous Spy Mission in City: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]City Population: [COLOR_NEGATIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Trade Routes to/from City: [COLOR_NEGATIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Excess Unhappiness: [COLOR_NEGATIVE_TEXT]{1_Num}[ENDCOLOR] - {1_NumStored} NP (+{2_NumPerTurn}) - [NEWLINE][ICON_BULLET]Base Network Points per Turn: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Spy Rank: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Cultural Influence over Target: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Technologically advanced Target: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Policies: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Enemy Counterspy Network: [COLOR_NEGATIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Policy Modifier: [COLOR_POSITIVE_TEXT]+{1_Num}%[ENDCOLOR] - [NEWLINE]Total NP per Turn before Modifiers: [COLOR_POSITIVE_TEXT]{1_Num}[ENDCOLOR] - [NEWLINE][ICON_BULLET]Reduction City Security: [COLOR_NEGATIVE_TEXT]{1_Num}%[ENDCOLOR] - [NEWLINE][COLOR_POSITIVE_TEXT]Total Network Points gained per Turn: {1_Num}[ENDCOLOR] - + [COLOR_POSITIVE_TEXT]Pledge of Protection Available![ENDCOLOR] @@ -550,7 +525,7 @@ {1_Num} from Vassals. - + {1_Num} spent on Vassal Maintenance. @@ -1226,7 +1201,6 @@ Because of an enemy Spy Mission, the city is blockaded and cannot perform ranged strikes for [COLOR_POSITIVE_TEXT]{1_Turns}[ENDCOLOR] {1_Turns: plural 1?Turn; other?Turns;}. - {8_Num} turns Enemy Naval Units and Embarked Units expend all [ICON_MOVES] Movement when entering water territory owned by this City. Units ending their turn in Ocean tiles owned by this City take [COLOR_NEGATIVE_TEXT]5 Damage[ENDCOLOR].