From 5c2001b6cc2974d8af2eb39b467bd009d5f7ea4f Mon Sep 17 00:00:00 2001
From: RecursiveVision <66801010+RecursiveVision@users.noreply.github.com>
Date: Wed, 5 Jun 2024 17:52:50 -0400
Subject: [PATCH] GOTTA, SWEEP SWEEP SWEEP!
---
CvGameCoreDLL_Expansion2/CvBuilderTaskingAI.cpp | 12 ++++++------
.../VPUI Text/VPUI_tips_en_us.xml | 2 +-
2 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/CvGameCoreDLL_Expansion2/CvBuilderTaskingAI.cpp b/CvGameCoreDLL_Expansion2/CvBuilderTaskingAI.cpp
index dde9846551..e0cdff560d 100644
--- a/CvGameCoreDLL_Expansion2/CvBuilderTaskingAI.cpp
+++ b/CvGameCoreDLL_Expansion2/CvBuilderTaskingAI.cpp
@@ -52,7 +52,7 @@ void CvBuilderTaskingAI::Init(CvPlayer* pPlayer)
// special case to evaluate plots adjacent to city
m_eUniqueCityAdjacentImprovement = NO_IMPROVEMENT;
- m_eUniqueCostalImprovement = NO_IMPROVEMENT;
+ m_eUniqueCoastalImprovement = NO_IMPROVEMENT;
m_eUniqueHillImprovement = NO_IMPROVEMENT;
CivilizationTypes eCiv = m_pPlayer->getCivilizationType();
@@ -96,7 +96,7 @@ void CvBuilderTaskingAI::Init(CvPlayer* pPlayer)
}
if (pkImprovementInfo->IsCoastal())
{
- m_eUniqueCostalImprovement = eImprovement;
+ m_eUniqueCoastalImprovement = eImprovement;
}
if (pkImprovementInfo->IsHillsMakesValid())
{
@@ -120,7 +120,7 @@ void CvBuilderTaskingAI::Uninit(void)
for (int i = 0; i < NUM_FEATURE_TYPES; i++)
m_aeUniqueFeatureImprovement[i] = NO_IMPROVEMENT;
m_eUniqueCityAdjacentImprovement = NO_IMPROVEMENT;
- m_eUniqueCostalImprovement = NO_IMPROVEMENT;
+ m_eUniqueCoastalImprovement = NO_IMPROVEMENT;
m_eUniqueHillImprovement = NO_IMPROVEMENT;
}
@@ -133,7 +133,7 @@ void CvBuilderTaskingAI::Serialize(BuilderTaskingAI& builderTaskingAI, Visitor&
visitor(builderTaskingAI.m_canalWantedPlots);
visitor(builderTaskingAI.m_aeUniqueFeatureImprovement);
visitor(builderTaskingAI.m_eUniqueCityAdjacentImprovement);
- visitor(builderTaskingAI.m_eUniqueCostalImprovement);
+ visitor(builderTaskingAI.m_eUniqueCoastalImprovement);
visitor(builderTaskingAI.m_eUniqueHillImprovement);
}
@@ -1026,9 +1026,9 @@ ImprovementTypes CvBuilderTaskingAI::SavePlotForUniqueImprovement(CvPlot* pPlot)
{
return m_eUniqueCityAdjacentImprovement;
}
- else if (m_eUniqueCostalImprovement != NO_IMPROVEMENT && pPlot->isCoastalLand() && pPlot->canHaveImprovement(m_eUniqueCostalImprovement, m_pPlayer->GetID(), false, true))
+ else if (m_eUniqueCoastalImprovement != NO_IMPROVEMENT && pPlot->isCoastalLand() && pPlot->canHaveImprovement(m_eUniqueCoastalImprovement, m_pPlayer->GetID(), false, true))
{
- return m_eUniqueCostalImprovement;
+ return m_eUniqueCoastalImprovement;
}
else if (m_eUniqueHillImprovement != NO_IMPROVEMENT && pPlot->getPlotType() == PLOT_HILLS && pPlot->canHaveImprovement(m_eUniqueHillImprovement, m_pPlayer->GetID(), false, true))
{
diff --git a/Vox Populi Installer Files/VPUI Text/VPUI_tips_en_us.xml b/Vox Populi Installer Files/VPUI Text/VPUI_tips_en_us.xml
index 3ffd250c98..69b349a4c0 100644
--- a/Vox Populi Installer Files/VPUI Text/VPUI_tips_en_us.xml
+++ b/Vox Populi Installer Files/VPUI Text/VPUI_tips_en_us.xml
@@ -21,7 +21,7 @@
Highlight Building Bonuses
- Highlight plots that would be buffed by a building when hovering over it in the city view production menu.[NEWLINE][COLOR_NEGATIVE_TEXT](Requires reload to take effect and may cause crashes!)[ENDCOLOR]
+ Highlight plots that would be buffed by a building when hovering over it in the city view production menu.[NEWLINE][COLOR_NEGATIVE_TEXT](Requires reload to take effect. May cause crashes for some players when hovering over buildings in the City Screen.)[ENDCOLOR]
Separate Great Person and Religious Units