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toolpath.py
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toolpath.py
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# ***** GPL LICENSE BLOCK *****
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# All rights reserved.
#
# ***** GPL LICENSE BLOCK *****
import bpy, math, bmesh
from bpy_extras import view3d_utils
from mathutils import Vector, Matrix
from . import internal
class OffsetCurve(bpy.types.Operator):
bl_idname = 'curve.add_toolpath_offset_curve'
bl_description = bl_label = 'Offset Curve'
bl_options = {'REGISTER', 'UNDO'}
offset: bpy.props.FloatProperty(name='Offset', description='Distace between the original and the first trace', unit='LENGTH', default=0.1)
pitch: bpy.props.FloatProperty(name='Pitch', description='Distace between two parallel traces', unit='LENGTH', default=0.1)
step_angle: bpy.props.FloatProperty(name='Resolution', description='Smaller values make curves smoother by adding more vertices', unit='ROTATION', min=math.pi/128, default=math.pi/16)
count: bpy.props.IntProperty(name='Count', description='Number of parallel traces', min=1, default=1)
round_line_join: bpy.props.BoolProperty(name='Round Line Join', description='Insert circle arcs at convex corners', default=True)
@classmethod
def poll(cls, context):
return bpy.context.object != None and bpy.context.object.type == 'CURVE'
def execute(self, context):
if bpy.context.object.mode == 'EDIT':
splines = internal.getSelectedSplines(True, True)
else:
splines = bpy.context.object.data.splines
if len(splines) == 0:
self.report({'WARNING'}, 'Nothing selected')
return {'CANCELLED'}
if bpy.context.object.mode != 'EDIT':
internal.addObject('CURVE', 'Offset Toolpath')
origin = bpy.context.scene.cursor.location
else:
origin = Vector((0.0, 0.0, 0.0))
for spline in splines:
spline_points = spline.bezier_points if spline.type == 'BEZIER' else spline.points
for spline_point in spline_points:
if spline_point.co.z != spline_points[0].co.z:
self.report({'WARNING'}, 'Curves must be planar and in XY plane')
return {'CANCELLED'}
for index in range(0, self.count):
traces = internal.offsetPolygonOfSpline(spline, self.offset+self.pitch*index, self.step_angle, self.round_line_join)
for trace in traces:
internal.addPolygonSpline(bpy.context.object, spline.use_cyclic_u, [vertex-origin for vertex in trace])
return {'FINISHED'}
class SliceMesh(bpy.types.Operator):
bl_idname = 'curve.add_toolpath_slice_mesh'
bl_description = bl_label = 'Slice Mesh'
bl_options = {'REGISTER', 'UNDO'}
pitch: bpy.props.FloatProperty(name='Pitch', unit='LENGTH', description='Distance between two slices', default=0.1)
offset: bpy.props.FloatProperty(name='Offset', unit='LENGTH', description='Position of first slice along the axis', default=0.0)
slice_count: bpy.props.IntProperty(name='Count', description='Number of slices', min=1, default=3)
@classmethod
def poll(cls, context):
return bpy.context.object != None and bpy.context.object.mode == 'OBJECT'
def perform(self, context):
axis = Vector((0.0, 0.0, 1.0))
for i in range(0, self.slice_count):
aux_mesh = self.mesh.copy()
cut_geometry = bmesh.ops.bisect_plane(aux_mesh, geom=aux_mesh.edges[:]+aux_mesh.faces[:], dist=0, plane_co=axis*(i*self.pitch+self.offset), plane_no=axis, clear_outer=False, clear_inner=False)['geom_cut']
edge_pool = set([e for e in cut_geometry if isinstance(e, bmesh.types.BMEdge)])
while len(edge_pool) > 0:
current_edge = edge_pool.pop()
first_vertex = current_vertex = current_edge.verts[0]
vertices = [current_vertex.co]
follow_edge_loop = len(edge_pool) > 0
while follow_edge_loop:
current_vertex = current_edge.other_vert(current_vertex)
vertices.append(current_vertex.co)
if current_vertex == first_vertex:
break
follow_edge_loop = False
for edge in current_vertex.link_edges:
if edge in edge_pool:
current_edge = edge
edge_pool.remove(current_edge)
follow_edge_loop = True
break
current_vertex = current_edge.other_vert(current_vertex)
vertices.append(current_vertex.co)
internal.addPolygonSpline(self.result, False, vertices)
aux_mesh.free()
def invoke(self, context, event):
if bpy.context.object.type != 'MESH':
self.report({'WARNING'}, 'Active object must be a mesh')
return {'CANCELLED'}
self.pitch = 0.1
self.offset = 0.0
self.slice_count = 3
self.mode = 'PITCH'
self.input_obj = bpy.context.object
depsgraph = context.evaluated_depsgraph_get()
self.mesh = bmesh.new()
self.mesh.from_object(self.input_obj, depsgraph, deform=True, cage=False, face_normals=True)
self.mesh.transform(bpy.context.scene.cursor.matrix.inverted()@self.input_obj.matrix_world)
self.result = internal.addObject('CURVE', 'Slices')
self.result.matrix_world = bpy.context.scene.cursor.matrix
self.perform(context)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
if event.type == 'MOUSEMOVE':
mouse = (event.mouse_region_x, event.mouse_region_y)
input_value = internal.nearestPointOfLines(
bpy.context.scene.cursor.location,
bpy.context.scene.cursor.matrix.col[2].xyz,
view3d_utils.region_2d_to_origin_3d(context.region, context.region_data, mouse),
view3d_utils.region_2d_to_vector_3d(context.region, context.region_data, mouse)
)[0]
if self.mode == 'PITCH':
self.pitch = input_value/(self.slice_count-1) if self.slice_count > 2 else input_value
elif self.mode == 'OFFSET':
self.offset = input_value-self.pitch*0.5*((self.slice_count-1) if self.slice_count > 2 else 1.0)
elif event.type == 'WHEELUPMOUSE':
if self.slice_count > 2:
self.pitch *= (self.slice_count-1)
self.slice_count += 1
if self.slice_count > 2:
self.pitch /= (self.slice_count-1)
elif event.type == 'WHEELDOWNMOUSE':
if self.slice_count > 2:
self.pitch *= (self.slice_count-1)
if self.slice_count > 1:
self.slice_count -= 1
if self.slice_count > 2:
self.pitch /= (self.slice_count-1)
elif event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
if self.mode == 'PITCH':
self.mode = 'OFFSET'
return {'RUNNING_MODAL'}
elif self.mode == 'OFFSET':
self.mesh.free()
return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}:
self.mesh.free()
bpy.context.scene.collection.objects.unlink(self.result)
bpy.context.view_layer.objects.active = self.input_obj
return {'CANCELLED'}
else:
return {'PASS_THROUGH'}
self.result.data.splines.clear()
self.perform(context)
return {'RUNNING_MODAL'}
class DogBone(bpy.types.Operator):
bl_idname = 'curve.add_toolpath_dogbone'
bl_description = bl_label = 'Dog Bone'
bl_options = {'REGISTER', 'UNDO'}
radius: bpy.props.FloatProperty(name='Radius', description='Tool radius to compensate for', unit='LENGTH', min=0.0, default=0.1)
@classmethod
def poll(cls, context):
return bpy.context.object != None and bpy.context.object.type == 'CURVE'
def execute(self, context):
if bpy.context.object.mode == 'EDIT':
splines = internal.getSelectedSplines(True, False)
else:
splines = bpy.context.object.data.splines
if len(splines) == 0:
self.report({'WARNING'}, 'Nothing selected')
return {'CANCELLED'}
if bpy.context.object.mode != 'EDIT':
internal.addObject('CURVE', 'Dog Bone')
origin = bpy.context.scene.cursor.location
else:
origin = Vector((0.0, 0.0, 0.0))
for spline in splines:
if spline.type != 'BEZIER':
continue
result = internal.dogBone(spline, self.radius)
internal.addBezierSpline(bpy.context.object, spline.use_cyclic_u, result) # [vertex-origin for vertex in result])
return {'FINISHED'}
class DiscretizeCurve(bpy.types.Operator):
bl_idname = 'curve.add_toolpath_discretize_curve'
bl_description = bl_label = 'Discretize Curve'
bl_options = {'REGISTER', 'UNDO'}
step_angle: bpy.props.FloatProperty(name='Resolution', description='Smaller values make curves smoother by adding more vertices', unit='ROTATION', min=math.pi/512, default=math.pi/16)
samples: bpy.props.IntProperty(name='Sample Count', description='Number of samples to test per curve segment', min=1, default=128)
@classmethod
def poll(cls, context):
return bpy.context.object != None and bpy.context.object.type == 'CURVE'
def execute(self, context):
if bpy.context.object.mode == 'EDIT':
splines = internal.getSelectedSplines(True, False)
else:
splines = bpy.context.object.data.splines
if len(splines) == 0:
self.report({'WARNING'}, 'Nothing selected')
return {'CANCELLED'}
if bpy.context.object.mode != 'EDIT':
internal.addObject('CURVE', 'Discretized Curve')
origin = bpy.context.scene.cursor.location
else:
origin = Vector((0.0, 0.0, 0.0))
for spline in splines:
if spline.type != 'BEZIER':
continue
result = internal.discretizeCurve(spline, self.step_angle, self.samples)
internal.addPolygonSpline(bpy.context.object, spline.use_cyclic_u, [vertex-origin for vertex in result])
return {'FINISHED'}
class Truncate(bpy.types.Operator):
bl_idname = 'curve.add_toolpath_truncate'
bl_description = bl_label = 'Truncate'
bl_options = {'REGISTER', 'UNDO'}
min_dist: bpy.props.FloatProperty(name='Min Distance', unit='LENGTH', description='Remove vertices which are too close together', min=0.0, default=0.001)
z_hop: bpy.props.BoolProperty(name='Z Hop', description='Add movements to the ceiling at trace ends', default=True)
@classmethod
def poll(cls, context):
return bpy.context.object != None and bpy.context.object.mode == 'OBJECT'
def execute(self, context):
if bpy.context.object.type != 'EMPTY' or bpy.context.object.empty_display_type != 'CUBE':
self.report({'WARNING'}, 'Active object must be an empty of display type cube')
return {'CANCELLED'}
selection = bpy.context.selected_objects[:]
workspace = bpy.context.object
aabb = internal.AABB(center=Vector((0.0, 0.0, 0.0)), dimensions=Vector((1.0, 1.0, 1.0))*workspace.empty_display_size)
toolpath = internal.addObject('CURVE', 'Truncated Toolpath')
for curve in selection:
if curve.type == 'CURVE':
transform = workspace.matrix_world.inverted()@curve.matrix_world
inverse_transform = Matrix.Translation(-toolpath.location)@workspace.matrix_world
curve_traces = []
for spline in curve.data.splines:
if spline.type == 'POLY':
curve_traces += internal.truncateToFitBox(transform, spline, aabb)
for trace in curve_traces:
i = len(trace[0])-1
while i > 1:
if (trace[0][i-1]-trace[0][i]).length < self.min_dist:
trace[0].pop(i-1)
trace[1].pop(i-1)
i -= 1
if self.z_hop:
begin = Vector(trace[0][0])
end = Vector(trace[0][-1])
begin.z = end.z = workspace.empty_display_size
trace[0].insert(0, begin)
trace[1].insert(0, 1.0)
trace[0].append(end)
trace[1].append(1.0)
internal.addPolygonSpline(toolpath, False, [inverse_transform@vertex for vertex in trace[0]], trace[1])
return {'FINISHED'}
class RectMacro(bpy.types.Operator):
bl_idname = 'curve.add_toolpath_rect_macro'
bl_description = bl_label = 'Rect Macro'
bl_options = {'REGISTER', 'UNDO'}
track_count: bpy.props.IntProperty(name='Number Tracks', description='How many tracks', min=1, default=10)
stride: bpy.props.FloatProperty(name='Stride', unit='LENGTH', description='Distance to previous track on the way back', min=0.0, default=0.5)
pitch: bpy.props.FloatProperty(name='Pitch', unit='LENGTH', description='Distance between two tracks', default=-1.0)
length: bpy.props.FloatProperty(name='Length', unit='LENGTH', description='Length of one track', default=10.0)
speed: bpy.props.FloatProperty(name='Speed', description='Stored in softbody goal weight', min=0.0, max=1.0, default=0.1)
def execute(self, context):
if not internal.curveObject():
internal.addObject('CURVE', 'Rect Toolpath')
origin = Vector((0.0, 0.0, 0.0))
else:
origin = bpy.context.scene.cursor.location
stride = math.copysign(self.stride, self.pitch)
length = self.length*0.5
vertices = []
weights = []
for i in range(0, self.track_count):
shift = i*self.pitch
flipped = -1 if (stride == 0 and i%2 == 1) else 1
vertices.append(origin+Vector((shift, -length*flipped, 0.0)))
weights.append(self.speed)
vertices.append(origin+Vector((shift, length*flipped, 0.0)))
weights.append(self.speed)
if stride != 0:
vertices.append(origin+Vector((shift-stride, length, 0.0)))
weights.append(self.speed)
vertices.append(origin+Vector((shift-stride, -length, 0.0)))
weights.append(1)
internal.addPolygonSpline(bpy.context.object, False, vertices, weights)
return {'FINISHED'}
class DrillMacro(bpy.types.Operator):
bl_idname = 'curve.add_toolpath_drill_macro'
bl_description = bl_label = 'Drill Macro'
bl_options = {'REGISTER', 'UNDO'}
screw_count: bpy.props.FloatProperty(name='Screw Turns', description='How many screw truns', min=1.0, default=10.0)
spiral_count: bpy.props.FloatProperty(name='Spiral Turns', description='How many spiral turns', min=0.0, default=0.0)
vertex_count: bpy.props.IntProperty(name='Number Vertices', description = 'How many vertices per screw turn', min=3, default=32)
radius: bpy.props.FloatProperty(name='Radius', unit='LENGTH', description='Radius at tool center', min=0.0, default=5.0)
pitch: bpy.props.FloatProperty(name='Pitch', unit='LENGTH', description='Distance between two screw turns', min=0.0, default=1.0)
speed: bpy.props.FloatProperty(name='Speed', description='Stored in softbody goal weight', min=0.0, max=1.0, default=0.1)
def execute(self, context):
if not internal.curveObject():
internal.addObject('CURVE', 'Drill Toolpath')
origin = Vector((0.0, 0.0, 0.0))
else:
origin = bpy.context.scene.cursor.location
count = int(self.vertex_count*self.screw_count)
height = -count/self.vertex_count*self.pitch
vertices = []
weights = []
def addRadialVertex(param, radius, height):
angle = param*math.pi*2
vertices.append(origin+Vector((math.sin(angle)*radius, math.cos(angle)*radius, height)))
weights.append(self.speed)
if self.radius > 0:
if self.spiral_count > 0.0:
sCount = math.ceil(self.spiral_count*self.vertex_count)
for j in range(1, int(self.screw_count)+1):
if j > 1:
vertices.append(origin+Vector((0.0, 0.0, sHeight)))
weights.append(self.speed)
sHeight = max(-j*self.pitch, height)
for i in range(0, sCount+1):
sParam = i/self.vertex_count
addRadialVertex(sParam, i/sCount*self.radius, sHeight)
for i in range(0, self.vertex_count+1):
addRadialVertex(sParam+(count+i)/self.vertex_count, self.radius, sHeight)
else:
for i in range(0, count):
param = i/self.vertex_count
addRadialVertex(param, self.radius, -param*self.pitch)
for i in range(0, self.vertex_count+1):
addRadialVertex((count+i)/self.vertex_count, self.radius, height)
weights += [1, 1]
else:
weights += [self.speed, 1]
vertices += [origin+Vector((0.0, 0.0, height)), origin]
internal.addPolygonSpline(bpy.context.object, False, vertices, weights)
return {'FINISHED'}
operators = [OffsetCurve, SliceMesh, DogBone, DiscretizeCurve, Truncate, RectMacro, DrillMacro]