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ActiveScript for AutoHotkey v2.0-beta.1

Scripts for hosting other scripting languages; specifically:

  • Active Scripting languages such as VBScript and JScript (without relying on Microsoft's ScriptControl, which is not available to 64-bit programs).
  • JavaScript as implemented in IE11 and Edge.

This branch contains scripts which are intended to mimic Microsoft's ScriptControl. As such, the feature set might be more limited than what the underlying API actually allows. An alternative wrapper for JsRT can be found in AutoHotkey-jk.

License: Use, modify and redistribute without limitation, but at your own risk.

This branch is compatible with AutoHotkey v2.0-beta.1 and probably later versions. For AutoHotkey v1.1, get the for-v1 branch.

Usage

Save ActiveScript.ahk and JsRT.ahk (if needed) in a Lib folder.

ActiveScript

Supports JScript, VBScript and possibly other scripting engines which are registered with COM and implement the IActiveScript interface.

#Include <ActiveScript>

script := ActiveScript("JScript")
script := ActiveScript("VBScript")

More examples are included in the Example*.ahk files.

JsRT

Supports JavaScript as implemented in IE11 or Edge (Windows 10).

#Include <JsRT>

script := JsRT.IE()  ; IE11 feature set.
script := JsRT.Edge()  ; Edge feature set.

Use either IE or Edge. Loading both runtimes into the same process is unsupported by Microsoft, and attempting it generally causes the process to crash. WebBrowser ActiveX controls and MSHTML use the IE runtime, and therefore must not be used in the same process as JsRT.Edge().

This version of the library is self-contained within JsRT.ahk; it does not require ActiveScript.ahk.

More examples are included in Example_JsRT.ahk.

Methods

Eval

Evaluate an expression and return the result.

Result := script.Eval(Code)

Exec

Execute script code.

script.Exec(Code)

AddObject

Add an object to the global namespace of the script.

script.AddObject(Name, DispObj, AddMembers := false)

Name is required and must be unique.

If AddMembers is true, the object's methods and properties will be added to the script's global namespace instead of the object itself. If omitted, it defaults to false.

DispObj must be either an object or an interface pointer for an object which implements IDispatch. Can be an AutoHotkey object (reference or address). If it is a ComObject, the interface pointer it contains is used.

Evaluating code with Eval or Exec may also add global variables and functions.

script[Name] := DispObj will usually have the same effect if AddMembers is false or omitted.

JsRT: AddMembers must be false. DispObj can be any value, and will be added as is. Do not pass a pointer, or it will be added as a number.

ProjectWinRTNamespace

JsRT.Edge only: "Project" a Windows Runtime (WinRT) namespace -- make it accessible to JavaScript.

script.ProjectWinRTNamespace(Namespace)

For example, the following is sufficient to make most of the WinRT available to the script:

script.ProjectWinRTNamespace("Windows")

Anything else

To call functions or retrieve or set variables defined in the script, use normal object notation on the ActiveScript object. For example:

result := script.MyFunc()
value := script.globalvar
script.globalvar := value

New VBScript variables cannot be created this way. New JScript variables can be created this way only on AutoHotkey v1.1.18 and later.

New variables can be created by declaring them in script with Exec() or Eval().

The hosted script can be given access to AutoHotkey functions by assigning them to global variables:

script.alert := alert
alert(message) {
	MsgBox message, "Message from script", "Icon!"
}

Error Handling

AutoHotkey has very limited support for propagating exceptions thrown by a JavaScript method; generally the value/object which was thrown is not accessible. The message format is slightly different depending on whether the method was called directly or via Eval/Exec.

JsRT: Exceptions thrown by JavaScript can be caught by AutoHotkey script if the JavaScript was called via Eval/Exec. Try..catch can also be used to handle compiler/syntax errors. However, since AutoHotkey doesn't understand JavaScript Error objects, it will display a generic error message if the exception isn't handled. If a string is thrown from JavaScript, it will be shown as the error message.