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Sounds.event
65 lines (54 loc) · 1.23 KB
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Sounds.event
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ALIGN 4
VideoGame7Data:
WORD -(16777216/11025) //0 - (gba clock speed divided by frequency) = samplerate
WORD 1597312 //length in bytes
POIN VideoGame7
POIN VideoGame7Data
ALIGN 4
VideoGame7:
#incbin "Sounds\VideoGame7.bin"
ALIGN 4
Water_GulpData:
WORD -(16777216/11025) //0 - (gba clock speed divided by frequency) = samplerate
WORD 1824 //length in bytes
POIN Water_Gulp
POIN 0
ALIGN 4
Water_Gulp:
#incbin "Sounds\Water_Gulp.bin"
ALIGN 4
SelectData:
WORD -(16777216/11025) //0 - (gba clock speed divided by frequency) = samplerate
WORD 2400 //length in bytes
POIN Select
POIN 0
ALIGN 4
Select:
#incbin "Sounds\Select.bin"
ALIGN 4
Game_StartData:
WORD -(16777216/11025) //0 - (gba clock speed divided by frequency) = samplerate
WORD 14112 //length in bytes
POIN Game_Start
POIN 0
ALIGN 4
Game_Start:
#incbin "Sounds\Game_Start.bin"
ALIGN 4
heavy_impact_1Data:
WORD -(16777216/11025) //0 - (gba clock speed divided by frequency) = samplerate
WORD 2656 //length in bytes
POIN heavy_impact_1
POIN 0
ALIGN 4
heavy_impact_1:
#incbin "Sounds\heavy_impact_1.bin"
ALIGN 4
OKAYData:
WORD -(16777216/11025) //0 - (gba clock speed divided by frequency) = samplerate
WORD 6016 //length in bytes
POIN OKAY
POIN 0
ALIGN 4
OKAY:
#incbin "Sounds\OKAY.bin"