diff --git a/sql/item_mods.sql b/sql/item_mods.sql index 4bed5c2f899..16deef6bf44 100644 --- a/sql/item_mods.sql +++ b/sql/item_mods.sql @@ -36859,7 +36859,7 @@ INSERT INTO `item_mods` VALUES (18276,431,1); -- ITEM_ADDEFFECT_TYPE: DAMAGE INSERT INTO `item_mods` VALUES (18276,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (18276,506,50); -- EXTRA_DMG_CHANCE: 50 INSERT INTO `item_mods` VALUES (18276,507,300); -- OCC_DO_EXTRA_DMG: 300 -INSERT INTO `item_mods` VALUES (18276,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (18276,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Excalibur INSERT INTO `item_mods` VALUES (18277,23,25); -- ATT: 25 @@ -36869,7 +36869,7 @@ INSERT INTO `item_mods` VALUES (18277,431,1); -- ITEM_ADDEFFECT_TYPE: DAMAGE INSERT INTO `item_mods` VALUES (18277,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (18277,506,50); -- EXTRA_DMG_CHANCE: 50 INSERT INTO `item_mods` VALUES (18277,507,300); -- OCC_DO_EXTRA_DMG: 300 -INSERT INTO `item_mods` VALUES (18277,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (18277,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Valhalla INSERT INTO `item_mods` VALUES (18281,256,4); -- AFTERMATH: 4 @@ -38079,7 +38079,7 @@ INSERT INTO `item_mods` VALUES (18639,431,1); -- ITEM_ADDEFFECT_TYPE: DAMAGE INSERT INTO `item_mods` VALUES (18639,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (18639,506,50); -- EXTRA_DMG_CHANCE: 50 INSERT INTO `item_mods` VALUES (18639,507,300); -- OCC_DO_EXTRA_DMG: 300 -INSERT INTO `item_mods` VALUES (18639,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (18639,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Ragnarok INSERT INTO `item_mods` VALUES (18640,25,30); -- ACC: 30 @@ -38196,7 +38196,7 @@ INSERT INTO `item_mods` VALUES (18653,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (18653,506,50); -- EXTRA_DMG_CHANCE: 50 INSERT INTO `item_mods` VALUES (18653,507,300); -- OCC_DO_EXTRA_DMG: 300 INSERT INTO `item_mods` VALUES (18653,613,25); -- WSD+% (Knights Of Round): 25 -INSERT INTO `item_mods` VALUES (18653,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (18653,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Ragnarok INSERT INTO `item_mods` VALUES (18654,25,35); -- ACC: 35 @@ -38324,7 +38324,7 @@ INSERT INTO `item_mods` VALUES (18667,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (18667,506,130); -- EXTRA_DMG_CHANCE: 130 INSERT INTO `item_mods` VALUES (18667,507,300); -- OCC_DO_EXTRA_DMG: 300 INSERT INTO `item_mods` VALUES (18667,613,25); -- WSD+% (Knights Of Round): 25 -INSERT INTO `item_mods` VALUES (18667,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (18667,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Ragnarok INSERT INTO `item_mods` VALUES (18668,25,35); -- ACC: 35 @@ -40872,7 +40872,7 @@ INSERT INTO `item_mods` VALUES (19748,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (19748,506,130); -- EXTRA_DMG_CHANCE: 130 INSERT INTO `item_mods` VALUES (19748,507,300); -- OCC_DO_EXTRA_DMG: 300 INSERT INTO `item_mods` VALUES (19748,613,40); -- WSD+% (Knights Of Round): 40 -INSERT INTO `item_mods` VALUES (19748,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (19748,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Ragnarok INSERT INTO `item_mods` VALUES (19749,25,40); -- ACC: 40 @@ -41388,7 +41388,7 @@ INSERT INTO `item_mods` VALUES (19841,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (19841,506,130); -- EXTRA_DMG_CHANCE: 130 INSERT INTO `item_mods` VALUES (19841,507,300); -- OCC_DO_EXTRA_DMG: 300 INSERT INTO `item_mods` VALUES (19841,613,40); -- WSD+% (Knights Of Round): 40 -INSERT INTO `item_mods` VALUES (19841,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (19841,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Ragnarok INSERT INTO `item_mods` VALUES (19842,25,40); -- ACC: 40 @@ -42277,7 +42277,7 @@ INSERT INTO `item_mods` VALUES (20645,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (20645,506,130); -- EXTRA_DMG_CHANCE: 130 INSERT INTO `item_mods` VALUES (20645,507,300); -- OCC_DO_EXTRA_DMG: 300 INSERT INTO `item_mods` VALUES (20645,613,40); -- WSD+% (Knights Of Round): 40 -INSERT INTO `item_mods` VALUES (20645,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (20645,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Excalibur INSERT INTO `item_mods` VALUES (20646,23,40); -- ATT: 40 @@ -42288,7 +42288,7 @@ INSERT INTO `item_mods` VALUES (20646,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (20646,506,130); -- EXTRA_DMG_CHANCE: 130 INSERT INTO `item_mods` VALUES (20646,507,300); -- OCC_DO_EXTRA_DMG: 300 INSERT INTO `item_mods` VALUES (20646,613,40); -- WSD+% (Knights Of Round): 40 -INSERT INTO `item_mods` VALUES (20646,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (20646,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Murgleis INSERT INTO `item_mods` VALUES (20647,30,30); -- MACC: 30 @@ -42396,7 +42396,7 @@ INSERT INTO `item_mods` VALUES (20685,499,7); -- ITEM_SUBEFFECT: ENLIGHT INSERT INTO `item_mods` VALUES (20685,506,130); -- EXTRA_DMG_CHANCE: 130 INSERT INTO `item_mods` VALUES (20685,507,300); -- OCC_DO_EXTRA_DMG: 300 INSERT INTO `item_mods` VALUES (20685,613,40); -- WSD+% (Knights Of Round): 40 -INSERT INTO `item_mods` VALUES (20685,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT +INSERT INTO `item_mods` VALUES (20685,950,7); -- ITEM_ADDEFFECT_ELEMENT: ELEMENT_LIGHT -- TODO: This should be "slashing", change once we have support for physical damage types. -- Murgleis INSERT INTO `item_mods` VALUES (20686,30,40); -- MACC: 40