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PlayerItems.cs
47 lines (38 loc) · 1.03 KB
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PlayerItems.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerItems : MonoBehaviour
{
public string[] Items = new string[99];
// Start is called before the first frame update
void Start()
{
AddItem("Sword");
}
// Update is called once per frame
public void AddItem(string itm) {
for (int i = 0; i < Items.Length - 1; i++) {
if (Items[i] == "") {
Items[i] = itm;
Debug.Log(itm);
return;
}
}
}
public bool HasItem(string itm) {
bool hasitem = false;
for (int i = 0; i < Items.Length - 1; i++) {
if (itm == Items[i]) {
hasitem = true;
}
}
return hasitem;
}
public void DeleteItem(string itm) {
for (int i = 0; i < Items.Length - 1; i++) {
if (itm == Items[i]) {
Items[i] = "";
}
}
}
}