-
Notifications
You must be signed in to change notification settings - Fork 0
/
PlayerController.cs
62 lines (41 loc) · 1.15 KB
/
PlayerController.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public bool respawn;
[SerializeField] private Vector3 respawnPosition;
private Animator animator;
private bool isAttacking = false;
void Start()
{
Declaraciones();
}
// Update is called once per frame
void Update()
{
Respawn();
Attack();
}
public void Respawn() {
if (transform.position.y < -5f) {
Debug.Log("Respawn");
this.transform.position = respawnPosition;
}
}
void Declaraciones() {
respawnPosition = transform.position;
respawn = true;
animator = GetComponentInChildren<Animator>();
}
void Attack() {
if (Input.GetMouseButtonDown(0)) {
animator.SetBool("isAttacking1", true);
isAttacking = true;
}
if (Input.GetMouseButtonUp(0)) {
animator.SetBool("isAttacking1", false);
isAttacking = false;
}
}
}